still blobbing can be punished easily. also i wouldnt call it blobbing but "large scale infantry assaults" and for me personally this also gives me a nice ww2-like atmosphere.
the only last really problematic thing in this game imo is the 120mm mortar and its 1-man retreat
They are too cheap for what they do, wiping full health units. The stugE is the bigger offender here for being available much earlier and it requires no teching either and is also less RNG-Dependant.
I suggest you use that stuff then and see how far you can get
I was surprised that the new trenches were so different to the ones in CoH1. Not least because vehicles could drive over them, so they didn't choke an area up.
Was there much unhappiness with the CoH1 trenches?
And the explanation is more than simple: why on the same system youc an play SC2 or any other modern RTS game perfectly and only COH2 has these problems
My Dawn Of War Experience tells me that, if people can chose their own skins, half of the players will drive around wth pink tanks with penis symbols as decals
Did 7 hours again last night...got 1 war spoil..really is this how relic wanna do this..I mean in 7 hours we should be getting like 3-4 if its really 2-2half hours per drop. Like the script btw..but I feel having 1 drop in 7 hours does not justify using it.