buildings are the only mechanic in coh which has annoyed me right from the start.
they provide far sight range and excellent cover. besides units inside micro themselves. that s why many players rush for certain key houses at the start of the game.
buildings add nothing to strategic depth. they are just boring and lame. once someone is inside a building, the game gets undynamic an somewhat dull too, because a portion of the map is temporarily unavailable. houses have no disadvantage. they make your unit better and thats it. FOR NOTHING. buildings just reward lazy players and campers. also the hopping inside and outside of a building which happens frequently in micro battles is annoying.
imo the sight increase from a building is enough benefit, they shouldnt be better cover than green cover on top of that.
thats why i dont unterstand why they nerf flamer dmg against houses again. if anything, all anti garrison weapons do TOO LITTLE damage
well USF needed a heavy tank from the get-go cuz most of their armor is pretty much micro-intensive cardboard ronson cookers that cant withstand the wide array of godlike AT and armor that axis possess
actually they didnt need it, because they are a hit and run faction with multi-purpose tanks. now we have more heavy tank vs heavy tank battles