finally a good thread |
this was one of the key features When UF came out and is still a cool thing.
so no, OP |
Is this a "best of balance steam talk and vapor theorycrafting" - thread for the sake of nostalgia? |
Brace should have some kind of delay, let's say it's activated 8seconds after click |
Man, you say this as if CoH2 is some beautiful game without artillery. And by the sound of it, you must have been playing noob games, since I played highest level of 2v2 for years and "12 repair bunkers" was not something I ever saw. CoH1 2v2s was a beautiful mixture of combined arms, intense micro, and deceptive tactics. You had to capture, defend, harass, micro snipers, micro bikes, micro MGs, micro infantry, and tech simultaneously. In CoH2 it feels more like, rush a house with your squad, and capture. There aren't really any meaningful engagements that are exciting to micro like there were in CoH1. And to complain about artillery is pretty dumb - especially the V1 part. CoH2 is RIDDLED with artilery, and the only reason you don't see B4s or 152mm howizters often is because of how easy it is to instantly kill them. At least in CoH1, to drop a V1 on a howitzer, you had to sneak a sniper or a bike into the base, which requires effort, micro, luck, and can be countere with recon runs, mines, clever unit movement etc. CoH2 literally has "recon the base, drop a stuka bomb" to counter. So don't even start about V1 when CoH2s mechanics KILLED howitzers.
The only difference in CoH2 2v2 is that instead of howizters and calliopes you see calliopes + katyusha + land mattress (since they're all mobile). The artillery is definitely still there (such as the game of yours I recently saw on Minsk, where your partner made land matresses and both of you spamemed your base howitzers, how is that any different than CoH1?).
Exactly: having mobile and fragile artillery instead of the howi vs flak88 Meta is one of the biggest improvements in this game
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Please do explain how one is to become a better balancer when Scope is involved.
How can you dare questioning his Thorough insight of the game and faultless overview of Balance after the unbelievable experience of having played 12 games in total since his initiate registration 2015 |
LOOOL
Sniper gameplay? 2 snipers vs 2 snipers? Snipers a moving? the sniper roulette: work your ass off for a good counter snipe and then see your sniper missing --> oh yeah so much balance and totally not RNG...
Also diversity and Doctrines?
coh1 2v2consisted entirely of this: a dozen repair bunkers of the defense doc vs 2 calliopes/2howitzers
you lose if your howies get v1-ed (by sneaking in bike, which was countered by mines) you win if you can kill the flak88/snipers with artillery fast enough ---> oh yeah so much diversity and fun
finally take off your rose tinted glasses.
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I think you guys miss the fact that CoH2 is 4 years old now. And since the release of the Brits, there was no real income this game created. Sure, you can buy commanders and skins with real money, but I honestly don't think that there is much left to get.
The game itself is in a pretty nice state now, sure it is maybe a bit rough to let go of FBP so abruptly but keep in mind that Relic also has to make money. There were a lot of cuts before and after DoW3 because it flopped so badly so I think it is in terms of management the right decision to let go of a game that is so old. Other companies like Ubisoft and Activision don't support their games for more than half a year, we can be glad.
Otherwise it is not fair to say that AoE4 will suck because there is also Microsoft behind it which knows that the Age of Empires franchise is one of the most precious gaming franchises in existence (everyone somehow got in contact with AoE2).
And who says that AoE4 won't be what many of us hope in terms of CoH3?
then explain me please why this game looks, feels, sounds and plays better than anything we have today or we have had in the past 10 years? |
The minsk forest sees an fierce Battle with lot of action |
Thread: Poltawa23 Aug 2017, 14:44 PM
Road to certain death and pain... |