Players (most time the best and most experienced players) develop the metagame, correct. While doing so they tend to find the most efficient and easy way to beat there opponents because they want to win. So they check out the amount of options the game offers and lean into the options which support this objective at best.
And thats the problem. CoH lack´s options. Talking about 1 vs 1 there is some sort of balance but there are also just about 2 strategies and a lot of useless units. Relic has to tweak the balance but Relic also hast to tweak the game design itself. This will give players the opportunity to develop a more extensive metagame. And i am talking about options & strategies for the mainstream player, not just the top players as the always got more options (Twister talked about MGs for example) because of there better understanding of the game.
To sum it up, the metagame is made by the players as a result of options the game offers based on the game design and the current balance of the game.
Meta is awful, Soviet T1 counters German T1 pretty effectively. Soviet Meta is M3 / Sniper / Maxim spam into T-34/85's. German Meta is Grenadier Spam into T2 Scout Car and then to Tiger or StuGs.
Potential causes:
German T1:
SU T1 counters most of OH T1 effectively. MG's, Mortars, and Snipers are obvious targets for M3's and SU Snipers, which leaves just Grenadiers, leading to Grenadier spam. Against SU T2 it's more viable, but OH MG's are still extremely immobile yet are expected to constantly reposition and reface themselves. Sniper has very low health and is threatened by everything under the sun.
German T2:
Panzergrenadiers don't perform in any defined role, not as Attackers (low durability) or Flankers (low speed). PG's high cost are also off-putting with a 40MP reinforce cost, the highest in the game. Flame Half-Track upgrade comes too late and is too big an investment when Tanks are entering the field.
German T3:
Panzer IV's accuracy is too low, making it awful against Infantry and even miss vs Tanks. Ostwind is okay I guess, still no T-70/Quad/KV-8. Often skipped in favour of Tiger Tanks due to T3's high cost, and the high durability and power of a single Tiger being worth more than 2 Panzer IV's while also being much cheaper.
German T4:
Panther is seldom used now due to it's high cost, when a Tiger and a StuG can do the same job and more for much much cheaper. Panzerwerfer is in an odd spot, don't like 'em being useless, but didn't like the days when the guy with the most panzerwerfers / katyushas won the game.
Soviet T1:
M3 Scout Cars are spammable, durable (against OH T1 units), and often carry Flamer Engineers for easy repairs. The only counter is the Panzerfaust, which has limited range, only does half health damage, and does not slow them very much, and drains munitions. SU Snipers in pairs can force-retreat any OH unit except Osttruppen, and effectively nullify any support unit due to that.
Soviet T2:
Maxim Guns are highly mobile with a very short setup time and a large crew. Like many 'spammable' SU units, alone they are vulnerable, but in groups they are extremely difficult to deal with. Crew is cheap and replaceable, and a vigilant player can reface the gun in 2 seconds to cover it's own flank. No other problems.
Soviet T3:
T-70 has a limited window of effectiveness before StuG's or Panzer IV's hit the field, otherwise is a great unit. No other issue.
Soviet T4:
SU-85's mobility penalty for 'zoom' is no longer necessary imo. SU-76 is seldom used due to it's low health and armour, although it is not a bad unit, but requires lots of support or babysitting. Katyusha suffers the same problems as the Panzerwerfer.
Overall:
Call-in tanks are more accessible than T3/T4 for both factions, although this seems to be a much bigger deal on the Germans. Soviets can beat a Tiger with T2/T3 combo or T4, but dual T-34/85's is very difficult to fight with OH T3 and T4 is seldom used due to pricing.
Seriously did relic even think before they made this absolute disgrace of a patch its an absolute joke. Soviets dominate in every single aspect of the game. Due to constant soviet whining over the months it has reduced oh to an unplayable state. Maxim. M3. T3485s mines snipers con guards and penals all genuine changable combinations. Buffs to soviet armor. Sherman. And maxims spam ans of course is152. Nerfed blitz to a useless state. Grens are the only decent playable unit ex assault commander. You fd pgs up the arse.
State of the game is an absolute fking joke and its because a collective 10 whiners from soviets spam this forum and rhe official one. Namely kakitof.
Now look what you have done to the balance after looking at what these idiots have to say. Well done relic. Well done. Or should I say congratulations to the collective 10 whiners.
hope to see a big improve ment next patch. Dissappointing. ...
EDIT:
TO those that say im whining. Even dane has come out and made a video just to say how ridiculous things with germany are. Continue to spam instant suppress maxims Noobs.