Yep you are bias, I already opened such a topic where I stated USF mortar didn't bring shit (while I assume I posted it before the last patch), then I always prefered riflesmoke to the mortar as the mortar doesn't counter multiple hmgs. Please also note that while USF gain a mortar they lost those smoke from riflemen. What OKW did lost when the ISG gained garrison cleaning tools again?
By your own logic, smoke should stay away from rifle's. Because an OkW without flamenade has no smoke to fight garrisons in
T0.
But the issue you seem to purposely miss is that a OkW or USF (and UKF right now) without
cheap T0 garrison counters are complete and utterly boned on garrison maps.
Calling the stuka the best garrison counter in the game, 'but too bad it costs fuel" is the equavalent of claiming shocks in an m3 are a valid counter to agrens. It shows a complete lack of gamesense if you think dumping 160 fuel into rushing arty unit in a 1vs1 won't utterly destroy you.
But I know, why don't you show me how to do it? Post a replay of you using the best garrison counter in the game in a 1vs1 vs an equally strong enemy and manage to win, and I will admit I am utterly wrong.
It would also bring down your OKW to USF 1vs1 game ratio from 1:400 to 1:300.
Then since you don't read the topic, I already gave my opinion on the solution I feel more viable:
Move the flamnade to SP or put it behind a paywall.
Putting okw nades behind a paywall will bring issue's of it's own (which I stated before, but you seem to miss that out aswell). But i can get behind flamers on sturms.
What you picked-up from my comment was about someone complaining that IF the flamnade was to be removed (not my proposal) then it would lock OKW T2 out of any heavily garrisoned map because there is NO garrison cleaner in that tier.
To which I replied there is actually the best garrison cleaner in the game in that tier. Too bad it cost fuel but still, maybe in 1vs1 that's usually not your first call, that's a complete different story in teamgame.
Then you came and blablabla...
What matters in 1vs1 is the wiping potential of your army and capping territory: Armor doesn't cap points.
You have racketen and Puma to counter medium armor as well.
You specificly referenced a 1vs1 scenario where one has to get stuka to counter garrisons. Teamgames is another can of worms, but you are wrong about stuka being a viable garrison clearer in a 1vs1 setting.
But instead of admitting that, you first beat around the bushes for 3 post, ignore any argument about why stuka is not a viable garrison counter in 1's and then turn around and call me biased.
It always surpises me how people with a playercard such as yours are the first to do that.
Looking forward to that replay.