He got the commander in the "win all commander" contest from relic for making a movie about coh2.
Which is utterly stupid since these commanders are not balanced.
Be happy he is not a top player and is actually not using the best commander (if i got my hands on that "not one step back commander" well, there would be a new number 1 sov player >.>)
Profile of zarok47
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Being bad at the game isn't something balance patches can fix.
Post History of zarok47
Thread: Anyone Skipping Tier 1?6 Apr 2016, 10:49 AM
|
Thread: Urban assault5 Apr 2016, 09:16 AM
In: Replays |
Thread: HOW to FIX MG's in this game4 Apr 2016, 19:30 PM
90/15= 6 (maxim reinforce cost i presume?) you see, the problem here is, you can't reinforce dead maxims. so, the actual cost of maxim reinforcing would be 75 (5 man with the last man standing). Seeing as you are unable to logiclly add up numbers or explain where the hell they come from i was taken aback by these seemingly arbitrary numbers you threw around. Thats not even mentioning the lack of structure or logic in the rest of your "post". And if my changes aren't worthy of discussion, why the hell did you reply to me in the first place? Seems like you just huff and puff and than realise you're utterly wrong and try to make it sound like this isn't worthy of a discussion. But sure, i am the trolling one.. Looking even more forward to our 1vs1 (if you still dare ofc).
I'll keep this short, since most of my points are best proven in the 1vs1 (so yes, i accept that invite to be clear). I would only like to say that pointing out someone is wrong is not "flinging shit" That would be acusing someone of trolling, like aaa just did. oh and the build time addition is nice, but only hampers you for the first few minutes/seconds If you are to discourage spam, i would rather increase popcap. In: COH2 Balance |
Thread: Sim City > Urban Assault Commander4 Apr 2016, 17:34 PM
You monsters In: Replays |
Thread: HOW to FIX MG's in this game4 Apr 2016, 17:18 PM
I.... I am trying to understand what you are saying but i seriously can't make heads or tails since your post is without structure, order, logic or any kind of stats/facts as back-up for what i think are your arguments. Nevertheless i shall give it my best shot. The reinforce cost... per model it's lower for the maxim and considering the maxims has more models it's less likely to be wiped and from experience i can tell i bleed alot less with maxims than with any other unit. Besides that, the maxim>mg42 once you start having more than 1 mg (and with maxims, youa lways have more than 1). Also, i have no clue where the 84 and 90 comes from so please explain that (same as with the 150 mp reinforce). And no, last thing maxim needs is a buff (since you know, its OP). Set-up time is certianly not the same for all mg's, ever tried setting up a mg42 when a con/rifle walks towards it? you're not going to have a good time. Grens walking towards maxims, well the grens generally are smart enough never to try that. As for low reinforce cost...... grens cost 30 mp per model, as per the standard formula, pgrens get a reduction but you generally don't see alot of pgrens as opposed to the number of grens on the field. You're just wrong here. lastly, looking forward to the 1vs1. Im certain it will be a real eye opener for you. In: COH2 Balance |
Thread: HOW to FIX MG's in this game4 Apr 2016, 16:16 PM
I like it how you ignore how you were wrong about the maxims only getting nerfed but allright, i'll bite. Remove 5% suppresion bulletin (no explanation needed...) Nerf the turning time hard (if a maxim isn't set-up in the direction enemy inf is coming, it should lose and not be able to turn and win) Increase received accuracy (if inf does manage to flank, it should die, not wait for second maxim to fire at inf squad) OR ( as opposed to the rec.accruacy thing) Increase reinforce cost (from 15 to 25) Right now, its ridiculous manpower efficent to use maxims and as a support unit, that should not be. In: COH2 Balance |
Thread: HOW to FIX MG's in this game4 Apr 2016, 14:38 PM
Except maxims were buffed since that time. Quite alot actually. Oh, and i have beaten top 10 players with maximspam. But you're right, they need to L2P, as opposed to you. In: COH2 Balance |
Thread: rifle grenade4 Apr 2016, 10:12 AM
as soon as you see a maxim, just press one button and wipe the maxim at max range If only this was true But seriously, riflenades are fine, infact, its the maxims that are OP. In: COH2 Gameplay |
Thread: HOW to FIX MG's in this game4 Apr 2016, 10:10 AM
As of maxim i just dont understand how players use them. 1vs1 me and i show you how a decent player uses maxims... Maxims aren't really OP. Only change I would like for them is maybe less Courage so they get suppressed/pin quicker than other MG's. Except you know, they are OP. In: COH2 Balance |
Thread: Simple suggestion to essentially buff Ostwinds3 Apr 2016, 13:02 PM
Pity Ostwind speed is useless because it can't hit anything when moving. In: COH2 Balance |
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