agree with Moscow Outskirt, Vaux and Lierneux. i have not been able to get Minsk after they changed it... i vetoed it because i felt it would still be too small for 2v2.
the things about Moscow (85% open), Vaux (70% open) and Lierneux (50% open) are that they all have a lot of routes and amply sized.
crossing and kharkov, it is even painful to see 2v2 cast because it is just constant clash and so called "good attack" is attacking from 3 corridors that are all from one direction. I also think Across the Rhine is an excellent 2v2 map for its openess and size.
but i do think that bad maps have a place as long as they are not atrocious (Vielsalm, Montargis..). maps like .Dusseldorf and Gelsenkirchen Refinery are absolutely not tournament worthy. they are maze like, made up of chokepoints. but they are absolutely huge. and that creates these weird moments of cat and mouse game and tension when you dont see the opponents for a while. you think where could they be? to some extent. i think that kind of different experiences earn these bad maps their place in the automatch.
i even enjoy Ettelbruck even though it is cancerous.
So when does maps become so bad that they do not deserve a place?
- Hill331, using extreme height differentiation which this game engine handles with extreme shittiness.
- Montargis, bad resource spread, bad direct translation of coh1 map that had different resource point system (muni hill to fuel hill) that has only 2 access points from each sides.
- Lorch Assault (4v4), when there is not enough space and the castle.... we joke that a map maker made this beautiful castle in the downtime first and tried to make a map around it so everyone can see his pretty castle.
- Vielsalm, ambient mines, forcing extreme 2 2v2s across the map
- Lazeranth Ambush, extreme imbalance.
some maps i enjoy and have good setup are (except for the ones you mentioned)
- Hill400 (3v3 only)
- Across the Rhine (2v2 only)
- Hamlet
- Oka River
- Rzhev Winter
- General Mud
- La Gleize
- Port of Hamburg (3v3 only)
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