I'd prefer to rather allow only one bazooka per squad. The only exception for this will be the captain. The caption should get 2 bazookas for 80 munitions via his upgrade. The limitation would not be achieved by increasing the amount of slots it takes up just for the sake of allowing infantry to pick up an additional slot item.
This should decrease the amount of bazookas you'd see. If not, it would hopefully at least be a step along the way towards a better future.
i try to blob at least 2 pairs of bazookas whenever i can in 2v2+... one bazooka is literally nothing. you need 2 to at least keep light vehicles away, 4 to keep mediums away and 6 to barely keep heavies away.
i know bazooka isn't the only AT but double zook on single squad allow it to be a nagging AT in conjunction to a proper AT. limiting that weak shit to one per squad will make it a nagging AT in conjunction of a supporting AT that is in support of the main AT.
Volks were cheap Infantry with poor AI ability, given decent AT ability. Riflemen are somewhat expensive Infantry with good AI ability, and can buy meh AT ability. Riflemen have a lot more to lose for less to gain than Volksgrenadiers did.
and with rear echelon's squishness and reinforcement cost, keeping REs for zooks will cost quite a mp bleed as well