from 2v2 perspective, i do not think this is a crippling thing.
the answer to the title is: there cannot be an answer to that title... i mean the whole faction plus the other factions have to be thoroughly looked at to see if this is "justifiable" or not.
and i don't think snare is a "core" element. smaller we keep the "core" element category, more asymmetry which i like .
is there a comparison of t34 hull+coaxial MG damage to inf weapons damage? for example, ppl keep saying panther MGs have equivalent firepower to vet3 gren LMG which i can understand more intuitively.
there are some good points and some assumptions and opinions that either i do not agree with or do not have an opinion on yet. it will be nice for this issue to have a thread of its own .
Let me re-iterate, before someone jumps in and starts talking numbers. Fundamentally, the results are skewed. To really delve into statistics you have to have a set experiment, meaning each side has to have evenly played games.
Basing data off of random X games played and plugging into a formula doesn't prove anything because the basic numbers are flawed. The only thing his numbers actually prove is how many games each faction got played.
I laugh when he starts using averages, and in turn people start basing statements off it. Lol
this statistics prove more than 99% posts made this week.
SO ok, why don't we put ambulance behind lieutenant tier? There is literally no good reason why it should be locked behind tech, no other faction has it. What makes it worse is that t1 is useless, and you are completely open to light vehicles, which you cannot counter without a puma, unless you (lol) invest into 2 spios.
I understand why people got annoyed about volksgrenadier schreks, but this healing tech locking is just stupid. Spio healing is also locked behind vet 1, and good luck getting spios to vet 1 without healing. If the damage is spread equally between the models they are useless. They also don't heal properly.
OKW is massively disadvantaged in this way, they always were, but its made much worse by the fact that the upgrades are now purchasable. That is all fine, but don't lock them behind specific techs. Perhaps it should be changed that whenever you tech one of the two becomes available.
that is debatable but it is a good point. OKW having to have to commit to a tier to get a healing is a big design idea that impacts the faction immensely. It might be flawed.. i think it would be easy to make a case against it.
but the thing that do not help this argument to go forward, after obvious blaming fanboys, is that this was the case since the beginning. how come this has only come to attention now? it also does not help that people argue OKW healing costs 400mp and 70fu or whatever(truck+setup+upgrade). that means it costed 300mp and 55fu before, which nobody ever argued for...