Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: The Stuart light tank needs a change.29 Aug 2016, 22:43 PM
i think stun should stay. i think first shot should be just main gun disabled and the second shot causes stun. In: COH2 Balance |
Thread: So, it's okay to be screwed up by Relic ?29 Aug 2016, 19:56 PM
"This game is great" In: Lobby |
Thread: 400: The Birth of A.R.T.Y.29 Aug 2016, 02:57 AM
Epic game on the map hill 400. Caution: a lot of dismemberment and burnt skins. In: Replays |
Thread: Relic owes me a refund on lost games29 Aug 2016, 02:06 AM
say NO! to rage threads! In: Lobby |
Thread: The good times.28 Aug 2016, 22:56 PM
locking because it serves no purpose. In: Lobby |
Thread: (2) The Lost Valley28 Aug 2016, 05:00 AM
hmm. Those hills will be very very tough on players. your camera's height is determined on the ground elevation. so when players are zipping through map, it will be like a rollercoaster ride. alternative would be faking a hill by having dense forest that have huge heights (the tree objects would be lifted off the ground) in the middle of the invisible hill so that it looks like the dense forest is on a hill. but the problem with that is that the trees will take a whole screen in some camera positions. that is also not good. if it is all about the impasse that the steep hills make and how using that is the point of the map, i would use low hills with large impasse objects - building ruins, large rock formations, waterfalls etc etc. but if the hills themselves are the important part, im sure smoothing out the hill terrain and decorations will go a long way. -------- also cleaned up the thread a bit more. In: Map Contest 2016 |
Thread: Company of Heroes III - Your expectations28 Aug 2016, 04:53 AM
all i want is that launch state be as polished as coh2 is now. plus optimisation. In: COH2 Gameplay |
Thread: RitaRush's FanArtFridays - Season 227 Aug 2016, 03:38 AM
yes! thanks rita~ In: The Art Studio |
Thread: Could we remove the call-in's?24 Aug 2016, 23:15 PM
price reduction when built within tier would be better idea. In: COH2 Balance |
Thread: Tightrope Starter Series: Episode Pack 724 Aug 2016, 23:14 PM
you convinced me to use tac map . In: Guides |
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