Large teamgames are structurally impossible to balance, not to mention they are a shitshow that make a farce out of everything that makes the Coh franchise attractive and unique (flanking, timing, cover usage etc) to begin with. Sorry if I come off like an elitist jerk...but thats the way it actually is.
maybe you should play some large modes first. |
"Given a handbrake ability to prevent unwanted movement"
I wanted this for so long.
also, is there a "fix" for units cloaking on retreat? does not seem like one. or is that how it is intended? i guess the new re cloaking policy kinda deals with that.
p.s. did you guys look into the disparity between Axis command tanks and Brit command tank ability? Axis ones affect teammates which is a huge problem in team games. i think it should be like the brit one where it only affects yourself.
also is there a reason why not all vehicle can have hold fire? |
reading it now but i just wanna say thanks to kyle, mr. smith, miragefla, GG and any other involved relicans . |
this really belongs in strategy office. |
Probably because of game-breaking bugs for months or even since release, blatantly overpowered commander releases, outdated commanders that see zero play, bug splats, condescending interactions with their viewers on Twitch, Near-invisible management/representation, bug splats, a sluggish and very poorly optimized engine, bug splats, bug splats, bug splats, bug splats, bug splats, bug splats, and bug splats.
he wasn't asking for an explanation.
if you wanna cry a river, make your own thread. |
was observing my buddy while waiting for him.
his teammate dropped at 24 min. I begged him to drop but he went on to play for another 30 min. it was a good game surprisingly. |
get stugs and grow them in to a group of 2 - 3.
and care for them, feed them and keep them alive. |
Vickers just doesn't even work past 8-or-so minutes into the game. You might as well trade it for an MG34, because even the MG34 outperforms Vickers by that stage. That's due to:
- Craters, craters everywhere
- Complete lack of suppression scaling for the Vickers
- Infantry scaling means that Vickers isn't good even in the infantry-killing department anymore
A narrow-arc Maxim that is completely unable to suppress units, means that the Maxim will become completely dodgeable by just about any infantry unit in the game.
i think that is fine though... suppression wise. think it is interesting for vickers to ABSOLUTELY need a garrison or spotter unit to work effectively after early game. |
in an extremely general way, the answer is Combined Arms.
There was a time when t1 and t2 each cost 50 fu. There was a time when t3 and t4 each cost 120 fuel. you were supposed to pick t1 or t2 and t3 or t4. Now, t1 and t2 are 10/20 fu each, possible to build both of them and t4 requires t3.
yes, cons do not hold their own but its ok because SoV is supposed to be extremely combined arms design wise. and as you said, all the other units are well capable. |
It looks like devm is going to execute stormless on this picture.
I thought that DevM meant "developer Miguel".
hahaahahaha. about to be domed. |