Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: New Community Map Feedback Thread31 Dec 2016, 19:20 PM
I feel this map feels a bit tight not because there arent open spaces but because the Building Sectors are way too long and divides the map too much. Since the map is not steppes-open, players are going to be presumably positioned like indicated and their path to each other will be blocked by the two long building blocks. So they either have to go around all the way back or through the very centre ground getting spotted, etc etc. The other building blocks away from the centre are also too long, making those beige colour area unsuited for use - sure, they can be used to flank but they are just cornered into the tightest space. So nobody would go there except to cap the resource points. The same is not the case in NorthWest Sector(Northwest Sector indicated in yellow) where the area is not too 'tight' because there is an opening indicated by the circle. So that area do serve a purpose either than to just have a cap point there. I think that would be the gist of my suggestion for all the indicated building blocks. I know most of them have a building so that normal infantry can pass through but in the late game, i feel the map should open up a bit more for bigger armies with vehicles: My suggestion is reassemble a respectably wide part of those building blocks with rubbles and shot blockers that can be crushed by medium vehicles+. p.s. I want to hear people's opinion about the capping circles. Not about coh1 system v. coh2 system but about the size of them. I feel their size are just too big. It is so hard to get around undetected because the capping circles give you away and they are just darn too big. I think they can at least half smaller. In: COH2 Balance |
Thread: Buff the assault engineer please!30 Dec 2016, 14:29 PM
flamer and demo. not all units need to be easy to use. In: COH2 Balance |
Thread: Numeral Veterancy Descriptions - English Localization Mod28 Dec 2016, 19:42 PM
would it be possible to add costs to commander preview? i.e. the cost of PPSh would be shown, cost of AssEngi would be shown. |
Thread: Things, which should be checked28 Dec 2016, 01:15 AM
also ghost wire, sandbag what not. In: COH2 Balance |
Thread: Numeral Veterancy Descriptions - English Localization Mod27 Dec 2016, 18:54 PM
it is nice to find this mod. and since it works in automatch, the word needs to be spread. |
Thread: Conscript Upgrade Concept26 Dec 2016, 05:57 AM
designed to support or complement. dont 50% of sov commanders either have ppsh, shock or guards? In: COH2 Gameplay |
Thread: New Community Map Feedback Thread25 Dec 2016, 23:41 PM
I get the intention: The middle is a big swaths of red covers which is bad but you balance it out by making many, many crossings which all of them cannot be covered at the same time. But I think it's a wee bit too much and what non red cover crossings are basically a long exposed bottleneck situations like these: essentially making crossing them as much of a risk as the red cover crossings. also a natural barrier that divides the map in half naturally encourages arty fest. The vast width of red cover area also means tumultuous retreat path which discourages crossing into enemy's half of the map - you can control which part to cross from, but when retreating, you are most likely to use the two central shallow river part. I would suggest more yellow covers and bigger archipelago land masses in the river area. In: COH2 Balance |
Thread: New Community Map Feedback Thread25 Dec 2016, 23:29 PM
Newly Added Map Lists:
In: COH2 Balance |
Thread: New Skins Cost Money25 Dec 2016, 22:38 PM
did you make the faceplates? they are very very nice . In: COH2 Gameplay |
Thread: Purchasing Ardennes Assault and other questions25 Dec 2016, 20:42 PM
i'd say they are worth it. there are some really interesting scenarios there. and co-op is cool, too. In: Lobby |
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Latest replays uploaded by pigsoup
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VSOhme Medman Humanity Maneetee MidconflictSoE-Overlord- SoE-Sturmpanther- SoE-RedT3rror- SoE-Blackstorm-[4v4] cohbros/ v. SOE Insaneby: pigsoup map: La Gleize5-1,696
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