my teammate and i try to avoid or at best stall axis blobs until ready.
i think best anti blob for USF is m8 scott + 50cal at the back and for sov, good propaganda is also nice or incendiary combined with major's fake arty. or two or three maxims with a spotter and you have to keep changing targets.
only big problem with a blob for me is sturm officer. encourages blobbing and once it gets going, you better extinguish it fast or it'll grow into a full blown cancer
Profile of pigsoup
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Post History of pigsoup
Thread: Whats wrong with coh 22 Dec 2014, 00:28 AM
In: COH2 Balance |
Thread: 1vs1 vet 4 jagdpanther !1 Dec 2014, 15:07 PM
53 min... could he mean vet 4 jagdtiger!!!!! In: Replays |
Thread: @ Relic, please expand prioritise vehicles1 Dec 2014, 15:06 PM
Since the Tiger seems to be a bit of a sore spot for a couple folks, here's an alternative example.
thanks guys for discussing the topic at hand. anyway, it was my mistake. what was i thinking saying 3 tigers!!! of course 3 tigers = noob spammer. i shouldve just lied and said 3 pz 4s, paks and stug, and theorycraft than provide replays and detailed walkthrough of the event why i think we need to expand at first "priortise vehicle", and now 'hold fire' abilities to all vehicles and more. edited original post. In: COH2 Gameplay |
Thread: @ Relic, please expand prioritise vehicles1 Dec 2014, 13:02 PM
Hold fire is another thing, that would be great. maybe you should read and not post useless trolly posts. In: COH2 Gameplay |
Thread: @ Relic, please expand prioritise vehicles1 Dec 2014, 11:19 AM
hmm. prioritise vehicle might be a little too much noob friendly... may be that ability should be only available for TDs and AT guns, as their special ability for being anti armour oriented. but we need hold fire at least on like almost every vehicles. In: COH2 Gameplay |
Thread: Realistic symbols/flags.1 Dec 2014, 02:30 AM
agree In: COH2 Gameplay |
Thread: Where do I report players?30 Nov 2014, 21:42 PM
i tried to expose some sync error abusers in coh2.org. a prominent clan was involved. but i curbed and edited out all the accusation because it was not the place for it. just get an at teammate. In: Lobby |
Thread: @ Relic, please expand prioritise vehicles30 Nov 2014, 21:24 PM
i know what you are thinking, 3 tigers, 4v4 noob. but it was actually a 2v2 and the map was trois point so it wasn't that bad of a spam fest really.i just had small infantry force because i made a lot of mistakes early-mid game and lost a pak and mg42 to a single isu shot, which freed me up for a third tiger. we are not pros, but it was a decent game.
you can look at the replay if you want but don't bother, ill tell you what happened. it was a game on trois point, of course it lead to a stalemate between left and right 'island', why not because it is such a great open map. allies were massing isu and easy eight. we were top. we, axis, had to make a move, and this is where i took my 3 tigers in around the top. bear in mind, the map was split literally vertically. and the allies built a cache on the northest point on the western island. i lead my tigers with a sweeper. we encounter the cache, and as far as the american could see, he could only see the sweeper. so he charged them with three easy eights for a quick wipe, leaving behind a jackson and an easy eight (just came out i think) in reserve. which i kinda knew from my ally's ir halftrack. this was my only chance: allies had 4 easy eights, one jackson, one isu and another isu incoming (we destroyed one isu before). my tigers were going to attack from the north while my partner's two panthers were going to wait for the right moment to flank. and when the shermans were moving in, i had to take the opportunity, because 3 shermdogs were literally just isolating themselves. i could see the shermans via my pioneer's vision. but since my tigers did not have direct vision, my tigers were targetting cache and i had no choice but to face my ass when i met shermman face to face. i couldve backed away, but the element of surprise would not be there, because he wouldve seen my 3 tigers shooting at a cache. so he'll mine up, rearrange etc ect i mean choosing when and whom to fire your first salvo matters a lot. its not a matter of micro, its a matter of it being not possible, choosing your first salvo's target.
getting su85 with 222 should be difficult in term of keeping 222 alive, finding a right moment (over extension), and right coordination (smoke). it should not be hard because you can't choose which target your vehicle target. In: COH2 Gameplay |
Thread: @ Relic, please expand prioritise vehicles30 Nov 2014, 14:38 PM
I think it is a no brainer that all tanks and vehicles that have even the slightest potential to hurt tanks should have the ability to prioritise vehicles. I was charging my 3 tigers to 4 easy eight and 2 isus with my teammate, but there was a cache as i was advancing, and of course the tigers not only shoot at the cache to reveal their presence and have their the turrets were facing their ass when reaching in range of shermans. but that is just one example. once, in combination of airplane smoke, i swarmed a su85 with 3 222s. but of course 222 was shooting at stray infantries to almost empty out their clip before the crucial engagement. i really dont get why all vehicles doesn't have this feature. may be even schrecks, bazookas, and ptrs should have ability to make it only shoot at vehicles. *EDIT:Hold Fire would be more fair. **If you have a problem with 3 tigers and immediately assumed i was talking about noob 4v4 spamfest, you know because 4v4 is for noobs and degenerates who dont appreciate the game's full potential, see the spoiler: In: COH2 Gameplay |
Thread: Canister shot30 Nov 2014, 11:10 AM
yeah, it is the ultimate cheese. i agree. just make m8 more useful, like 40 damage for slow firing cannon is ridiculous. and remove canister or make it a shock canister shot In: COH2 Balance |
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Latest replays uploaded by pigsoup
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VSOhme Medman Humanity Maneetee MidconflictSoE-Overlord- SoE-Sturmpanther- SoE-RedT3rror- SoE-Blackstorm-[4v4] cohbros/ v. SOE Insaneby: pigsoup map: La Gleize5-1,704
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