agree with gdot and other ppl who thinks ass engis are fine.
it is relatively hard unit to use imo. i like that. no units should be as no brainer as volk shreck, pre patch obers, guard ptrs+dp, para m1919 etc etc.
Resource conversion abilities would be fine if they had actual counterplay. Fuel caches can be killed, luft supply can be pressured/stolen, lend lease can be shot down, soviet industry halves manpower, OKW conversion isn't 100% efficient, and relies on the OKW player actually holding enough points to make it a meaningful increase. The problem with CAS is that not only is the fuel -> muni conversion instant, it also has 100% efficiency and comes in a doctrine stacked with plane callins that cannot be shot down until after the plane shoots its payload.
CAS blobs do have a weakness in terms of vehicles, but I believe that there needs to be a bigger drawback for using fuel to muni. Ost doesn't really NEED armor because it has muni AT in the form of pgrens and a very nice ATG in the form of the pak 40.
This being said, I very much like fuel -> muni in ostruppen doc because there is no real muni sink in the doctrine itself (besides railway which is very lategame, expensive, and more of an area-denial tool). This means that even using fuel -> muni to boost your midgame makes you weak to artillery as a blob counter and opposing infantry. Both of these are fully and partially negated by CAS doctrine.
ok i think i am done with the aesthetics, but with a few minor problems.
my map entry points - not map point entry player, is not staying as player's. i keep assigning them to each players, but whenever i save, they just go back to the world's.
any help?
maybe i messed up something in "Teams..."? i copied them over from my 2v2 map that works so i dont think that is it but i have no other clues.
it might be a problem, but just click on the target and press stop. the unit still keeps the target priority. dont really have problem with this at ALL. you knob.