Those basic core franchise mechanics being what? Was it a huge problem that Brits in CoH1 had it?
hard retreats, soft retreats, and the time management that goes along with it. being aggressive - high reward but higher risk of general retreat vs. more careful engagements and longer field prescience.
With FRP, the these aspects just disappears and why wouldn't you constantly attack if you can be back on field immediately, when retreating does not mean lesser field presence.
I'm not a 1v1 CoH tounrey elitist, so you will have to be gracious and define headbutting. Or for that matter, what gameplay means in contrast to balance.
Gameplay reason alone, the various manifestations of FRP makes three factions different from the other two.
It also sounds like more and more problems are being found from map design or size. Using FRP in a map like Hill 400 is way different than Lorsch Assault or General Mud, especially in a custom Annihilation match.
The most important thing people should realize, is that Forward Retreat is more than just ability to retreat elsewhere. There are loads of gameplay and balance considerations in the mix. So if there is a problem, it's that FRP is much more than just lower retreat downtime, when it should be JUST that.
i never played coh1 multiplayer.
yea, FRP make factions different. but i personally am not arguing "Eastern Front Armies don't have retreat points so its not fair". no one should have it. and FRP is the main draw for other people towards WFA+ armies, well so be it. I think there more than enough difference to merit playing WFA+ armies even without their FRPs. Seeing some people using terms "homogenisation" to argue against this is really just a witch hunt - 3 armies all have FRPs but they are vastly vastly different in other aspects.
If we can fix the maps that be great. If we can fix the maps so that FRP is used like in 1v1s, I probably go for that solution. But we can't fix maps that drastically. The whole underlying principle of same number of resource points and values for 1v1 maps to 4v4 maps does not make sense. it will not change. the idea of having half the size of 1v1 map for each player on either side to fight on in 4v4 maps is ludicrous. But we can't even half-ishly fix that even if we get a greenlight to attempt to fix the maps.