Has anyone got this game yet?
I read some reviews and videos and bought it.
It is a great tactical game - not realistic. Weapons recoil is still too waterhose-y for my taste and you deploy some heavy gadgets in seconds, but still tactical.
So when you start, you have no unlock points. you can earn more by doing tutorials which in turn you can use to unlock operators (20 total - 10 offensive, 10 defensive). You need at least 3 of each unlocked to play competitive 5v5 but you can jump into Terrorist Hunt (co-op, 5 v. AI) or casual 5v5 i heard.
anyway, it is a shooter similar to CSGO in terms of 5v5 and no respawn and tactical depth is pretty great.
wanted to know if anyone else play this game and want to team up.
Profile of pigsoup
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Post History of pigsoup
Thread: Rainbow Six: Siege5 Dec 2015, 20:51 PM
In: Other Games |
Thread: Re-crewed MG-42 (maybe the 34) becomes broken unit5 Dec 2015, 20:45 PM
happened to me once, too. stole an mg42. when click dragging to set up, i got this weird double arrow UI and when set up, no arc and no fire. my teammate killed my rear ech mg42 with molotov and he recrewed it and the problem persisted. In: COH2 Bugs |
Thread: Pop cap bugs after December patch5 Dec 2015, 20:42 PM
whether intended or not, those popcaps of brit units and volks are ridiculous. In: COH2 Bugs |
Thread: Place your bets5 Dec 2015, 09:02 AM
it is 1v1 but one 1 have two variables and another 1 have three variables. it is a daunting task nontheless and that is why relic should fix most obvious balance issues that crop up in this forum. that is what it is about. we are not asking for relic to bend down on their knees with magnifying glasses, we are asking them to big problems. as in resource explosion in 3v3+. as in why maps suck and why hasn't the fuckin heavy snow on the right side of oka river been removed? forward retreat bases etc etc. separate 1v1 , 2v2 and 3v3+ so changes can be applied individually but don't fuckin come here and be an arrogant asshole write off 4v4 as "just for fun" and "it's impossible, let it rot" shit. Relic, due to resource problems, already ignore us 3v3+ ppl so you dont need to give them more excuses. In: COH2 Gameplay |
Thread: Place your bets5 Dec 2015, 00:01 AM
you know, perfect balance for 1v1 is impossible too. Nothing is possible if you want it to be. In: COH2 Gameplay |
Thread: 2v2 and upward are totally broken4 Dec 2015, 23:09 PM
yea. when brits came out, their dandy little uniforms gave them a million cool points which is strongly believed to be eroding at the speed of light as soon as they got gimped this patch. In: COH2 Gameplay |
Thread: RIP Rear Echelon :'C4 Dec 2015, 20:46 PM
it should've been ass engi or some other way to get flamers. in order to band-aid fix almost certain RE flamer spam, they made it fucking 200mp/25mp. least thing they can do is reduce the reinforce cost to 20mp. In: COH2 Balance |
Thread: Bugs after December 3rd4 Dec 2015, 19:50 PM
the new one is much much better. shows trees, heavy vegetation, etc etc. not just water and houses. In: COH2 Bugs |
Thread: 2v2 and upward are totally broken4 Dec 2015, 19:17 PM
so will it be 90% allies to 90% axis this patch in 3v3+? In: COH2 Gameplay |
Thread: Bugs after December 3rd4 Dec 2015, 16:32 PM
also, all the names in in game chats are dark blue to me. hard to see and when multiple people are typing, it's a chore. In: COH2 Bugs |
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