i was talking in general terms because i haven't played this patch enough to form an opinion based on facts. but i guess everybody else was able to after just a few games, right? and my point still stands: you might have mentioned it in game (btw, i apologised for playing allies pretty much every game i played since brit release, just because i knew that i probably didn't deserve half of the wins i got), but i never saw you being vocal on here when allies were OP for MONTHS. yet 3-4 days of percieved axis (or, more correctly OKW) OPness is enough to bring out a rant? also, please read all your posts again and tell me how I am the one being aggressive and unreasonable in here.
after old CAS commander, i think this is the most imba thing that i am sure about in terms of 3v3+. and yea, i know in normal circumstances, i should give more times but that is not a choice now. we need a patch before christmas because i cannot fathom waiting four months with the game at this state.
you classify me with the lowest class of beings in this forum, fanboys, and assume i am getting angry because you think only thing i want is easy wins as allies. its at least passive aggressive. |
1. so you have a problem with "all" FRP, but you only mention OKW?
2. point ignored, okay.
3. i could link you my playercard (which isn't hard to find btw), but since i'm not the one making claims, i doubt that it is relevant (i openly admit that ostheer is my most played faction, never played a single OKW game)
also, thanks for ignoring the other point about only complaining when your favorite faction is at a disadvantage, because that's EXACTLY what you're doing right now. literally months of USF (and general allied) dominance over pretty much all game modes (save for maybe 4v4) and not a single word. not even 4 days of a new patch where USF doesn't have highest winrate anymore? HOTFIX PLS.
also: i can guarantee that if you argue for a balance game instead of buffs for your favorite faction, people will be way more susceptible to your reasoning than now.
1. read my original post again. i talk about okw the most not "only".
2. you really think one of us will get convinced here? especially since half of your statement is about the past and another half is very general and you didnt even put an effort in to back your very general argument.
3. i said several times in this forum pre-december patch about how allies are OP in 3v3+. and numerous times in game. as allies 2v2, i beat momo&ciez and momo&luvnest and in one game i explicitly mentioned in all-chat how allies are OP. i know i shouldve lost those games and not proud of them at all.
so there goes the straw that is apparently your main argument. your problem dealing with me is how you try to group me in as a fanboy and you are trying very hard with weak shit. |
1. You do realise that only ost and soviets have no forward retreat points?
2. Its true that whoever is stronger late usually wins the game... but on UKF release brits had early, mid and late. They've been nerfed every patch since but i'd contend they still have the edge in late game, especially in team games.
3. Also, how serious can i take someone who almost exclusively plays allies and wants a hotfix for okw, but was completely fine with stuff like bofors and centaur? Because thats exactly the kind of people raging and ranting in the forums now, after months of allies having superior winrates. Patch comes that semkingly makes one axis faction too strong, within 24 hhours this forum was filled with demands for nerfs for axis, buffs for allies and all of that as hotfix. If you want a balanced game, then dont just cry when your favorite factio doesnt have 70+% winrate anymore, also complain when it DOES.
1. i have problem with all FRPs if you read at all.
2. each to their own.
3. how can i take you seriously when you dont even have playercard visible?
almost exclusively? i still play axis 2v2 even when they were UP for fun and just to keep in touch. is it my fault if i like usf the best? nice hyperbole dude.
if i was a cry baby, i wouldve ranted in '13 when i realised how shamefully ppl treat 3v3+ players then, which was worse than now surprisingly.
we'll wait and see about okw but i doubt anything will change. if okw is really op as these "fanboys" are saying, would you say they figured it out early using logic and common sense or rather argue that their fanboism lines up with real balance issues by chance?
|
There is two reasons for this so called RANT. First, I am sick of getting ignored by Relic (justified or not due to lack of manpower resources)and this COH2.ORG community as whole.
There are glaring problems in 3v3+ that are like the old Opel Blitz. Remember that? an inevitably fixed glaring balance issue that affected only non 1v1. That took more than half a year to fix. But instead now, the new glaring problems are taking more than a year to be fixed or not even going to be fixed in the future.
The second reason for this rant is that the community as whole, especially those so called elite 1v1 players who has the most say think this is just fine. Just par for the course. Not 1v1, not interested. Team games are for fun and go fuck off if you don't got the balls to play the real mode. It not my mode, who the fuck cares about it.
Haven't even played a real 3v3+ match where you throw a grenade and slide over 500m to reverse order the jacksons you ordered to move up just a second ago while keeping your ears open for katty/stuka/werfer while remembering where numerous mines your teammate has discovered but could not sweep. The game where you had to coordinate 4 armies to kill hordes of churchill, jacksons or JT, KT etc etc. Nope, I played 1v1 and fuck it if I care, 3v3+ scrubs, I am coming, jump into the fuckin icy river and kill yourself in shame because you don't play 1v1.
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1. first glaring issue, forward retreat base. I don't want to be partisan here but OKW Forward Retreat Point is especially cancerous. it is hilarious that they can get it up so early into the game and maybe in 1v1 it might shave 20 seconds off retreat most of the time, in 3v3+, shaving of more than a minute of retreat time is fuckin given. To take it down early, allies invest into weak light arty early game, which means less mainline and if that serious commitment to take down the FRP does not work, you know because he is back on the field in 30 seconds while for you it takes 2 minutes? flak is already up.
not to say other FRP are good. but they come later and seriously, if you can not counter allies FRP with "wipe machines" so called walking stuka or panzerwerfer, you are a fuckin idiot.
FRPs promote blobbing and mass retreat, and removes one of the tactical essence of coh2: TIME. when Yoink said it in SNF4, he was absolutely right. Time is a fuckin resource and if you made your opponent retreat, you earned it. Now, you get a fuckin slap in the face for reward because the same blob returns 20 seconds later.
2. Whoever has late game wins usually. Well, now OPKW has early-mid-AND late game but... For eternity, Axis been wiping the fuckin floor in 3v3+ and since TBF release and last patch cycle, suddenly with rifle/con buff plus brit turned the table upside fuckin down? I wonder why.
others, I will not mention because they seems more personal or not particularly 3v3 exclusive as in OPkw in general, current popcap "bug", etc etc. |
There is two reasons for this so called RANT. First, I am sick of getting ignored by Relic (justified or not due to lack of manpower resources)and this COH2.ORG community as whole.
There are glaring problems in 3v3+ that are like the old Opel Blitz. Remember that? an inevitably fixed glaring balance issue that affected only non 1v1. That took more than half a year to fix. But instead now, the new glaring problems are taking more than a year to be fixed or not even going to be fixed in the future.
The second reason for this rant is that the community as whole, especially those so called elite 1v1 players who has the most say think this is just fine. Just par for the course. Not 1v1, not interested. Team games are for fun and go fuck off if you don't got the balls to play the real mode. It not my mode, who the fuck cares about it.
Haven't even played a real 3v3+ match where you throw a grenade and slide over 500m to reverse order the jacksons you ordered to move up just a second ago while keeping your ears open for katty/stuka/werfer while remembering where numerous mines your teammate has discovered but could not sweep. The game where you had to coordinate 4 armies to kill hordes of churchill, jacksons or JT, KT etc etc. Nope, I played 1v1 and fuck it if I care, 3v3+ scrubs, I am coming, jump into the fuckin icy river and kill yourself in shame because you don't play 1v1.
----------------------------------
1. first glaring issue, forward retreat base. I don't want to be partisan here but OKW Forward Retreat Point is especially cancerous. it is hilarious that they can get it up so early into the game and maybe in 1v1 it might shave 20 seconds off retreat most of the time, in 3v3+, shaving of more than a minute of retreat time is fuckin given. To take it down early, allies invest into weak light arty early game, which means less mainline and if that serious commitment to take down the FRP does not work, you know because he is back on the field in 30 seconds while for you it takes 2 minutes? flak is already up.
not to say other FRP are good. but they come later and seriously, if you can not counter allies FRP with "wipe machines" so called walking stuka or panzerwerfer, you are a fuckin idiot.
FRPs promote blobbing and mass retreat, and removes one of the tactical essence of coh2: TIME. when Yoink said it in SNF4, he was absolutely right. Time is a fuckin resource and if you made your opponent retreat, you earned it. Now, you get a fuckin slap in the face for reward because the same blob returns 20 seconds later.
2. Whoever has late game wins usually. Well, now OPKW has early-mid-AND late game but... For eternity, Axis been wiping the fuckin floor in 3v3+ and since TBF release and last patch cycle, suddenly with rifle/con buff plus brit turned the table upside fuckin down? I wonder why.
others, I will not mention because they seems more personal or not particularly 3v3 exclusive as in OPkw in general, current popcap "bug", etc etc. |
First of all, the faction that is played most will always have the highest win rate in 3vs3+, because of the better elo the team then usually gets. The same we have seen after brits we released. OKW just got a revamp, it's just natural that all players want to try it out and even play the new commander, hence it's the most played faction right now.
....
and why do you think they are getting played much more? flavour?
played more = easier faction by general consensus.
we'll see if okw win ratios and played number calm down in a week or two. if not, the majority has decided it is the easy way to win. |
it has no reason for having more than 320 hp |
The problem with the vocal 4v4 majority, is that they are casuals who don't know shit about balance. Every time something is changed they spam a hundred threads demanding massive nerfs and buffs. They never try to play differently, it is always: "My strat doesn't work anymore the game is broken." 5 minutes after a patch is released. Metas take weeks to develop, that is why Relic lets patches sit for two-three months before the next one dedicated to balance. The next patch(in January) will probably be for hotfixes for anything that is still blatantly OP and bug fixes and maybe optimization.
lol like all 1v1 players here in this forums are protectors of reasons.
stupidity and ignorance affects all equally from my observation. |
Please consider sticking to the old style! In my personal opinion, the new style you used adds clutter to the minimap as they are darker and not as smooth as the other minimaps. This style also looks a bit cheap as the roads are not painted over the map. COH2 minimap is already full of icons, there's not much space for additional details. The lighter the minimap is, the easier it is to see the other icons on top of it.
but wouldn't you agree that heavy vegetation should be shown on minimap as well?
I think old tac map with heavy vegetation marker would be a happy compromise.
ANYWHO, the delay when opening tac map MUST BE removed if you want people like me to use tac map. |
Is there any netcode issues present or such? I hope it's ok.
Also is there any trouble connecting the Steam account to the Uplay account and not have it result in the bullshit where you had to make a seperate one just to play the open beta ( assuming you bought it via Steam)?
All in all, I'd love to but shiet- no kesh ;_;
i bought it via steam and on the first launch, it made me download uplay and made me log in ( i already had an account).
so uplay is on the background and game starts. not really hindering.
I have not had any connection issue myself. matchmaking seems competent.
wait, no monei?!? why did i even reply to you ugh, you. |