I like the new Panther that being said however I think also that is too expensive for what it brings to the table. This effects the whole match up as it usually comes too late, at the time when there are few enemy tanks around (usually two or the second one is about to pop up) so in my opinion a cost decrease is needed.
If the cost is to stay unchanged than unit should be buffed so there is a reason for paying such high price in fuel.
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Post History of OZtheWiZARD
Thread: Panther video test 1v125 Jul 2014, 01:27 AM
In: COH2 Balance |
Thread: Maxims vs the OKW 25 Jul 2014, 01:22 AM
He he ![]() In: COH2 Balance |
Thread: Katyusha seriously need a nerf25 Jul 2014, 01:16 AM
This crap is beyong salvage. Relic there is a need for a hot fix now! We don't have time to wait till this broken unit is all right again. Last game I killed 3 of them with Puma flanks and my teammate (random) killed another two or some and Soviet player was able to spam them effortlessly one after another. He was a terrible player and the only unit that brought him into the game was Katyusha! Nothing else. From mid stage of the game there wasn't anything else than Katyusha, Maxims and ZiS. No Cons as they were killed earlier. I don't think there is anymore data needed to call it. If you want to keep this as effective as it is right now at least make it cost more and reload time on pair with Stuka. Replay attached: Common Relic! In: COH2 Balance |
Thread: Katyusha BS25 Jul 2014, 01:13 AM
Just watch this please. In: Replays |
Thread: Katyusha seriously need a nerf24 Jul 2014, 23:35 PM
To all you defending Katyusha, read again what MilkaCoW has written. In plain English he explains what's the difference. All of you were calling Stuka OP but Stuka was NEVER as good as Katyusha is now (not talking beta). Not only it's more devastating, can destroy base building and medium tanks but has MUCH LOWER cooldown as well and is CHEAPER. Also lets not forget that Soviet can build MORE THAN ONE in a game without any problems and serious economical drawbacks. I understand bias but that's just ridiculous! Yes, Katyusha is overperforming at the moment. It needed a buff, but that was vastly over the top. There are some reasons why it can't be kept that way: In: COH2 Balance |
Thread: Easy Eight24 Jul 2014, 17:59 PM
There is not many things to salvage within US matchup, maybe a wreck of Kubelwagon. Also Easy8 will quite often 2 shot Volks and instwipe 4 men squad. Rocketwerfen gets one shooted and it's a waste of manpower. In: COH2 Balance |
Thread: Katyusha seriously need a nerf24 Jul 2014, 11:19 AM
[...] It was designed this way so when you move your Rifles in a nice juicy cluster of units you get extra "rewards" when under Stuka barrage. On the serious note I like VonIvan's idea of increasing Katyusha cooldown to match its new performance. In: COH2 Balance |
Thread: Easy Eight24 Jul 2014, 01:06 AM
I think performance of this tank deserves separate topic. My biggest issue it's the ability to spam them. As I don't play US at all can someone provide me with some details regarding its cost and upkeep? It looks like that on average you can easily afford to get at least 3 of them in an equal match up. In my opinion that's a bit too much to handle but I could be wrong and perhaps it's cost is ok and it's simply its performance that needs to be tweaked. Or maybe this tank is perfectly balanced and I am being delusional? In: COH2 Balance |
Thread: Action Items: Balance Feedback Required!24 Jul 2014, 00:57 AM
Elite Rifleman: Hard to tell as I didn't experience this commander to the extend I can give you my opinion that being said however I think that German Elite doctrine was good implemented because you had to pay for your veteran level with fuel. Soviet Weapon Team: My understanding was that Soviet weapon teams were bigger because their performance was much worse. I don't think this is the case anymore so with all fairness bring it them back in terms of survivability seems rather logical. My biggest issue is ZiS gun and its ability to survive direct flank. It seems unfair especially when you compare this with PaK. Long Range Combat: I liked and still like the lethality changes and I would be sad to see them gone. Maybe a s mentioned before spreading DPS across all members of a squad would work. In: COH2 Balance |
Thread: Proposal to increase the number of weapon slots for Rifles23 Jul 2014, 22:38 PM
No, no, no. Don't really have to say why. In: COH2 Gameplay |
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