...which is a sound concept imho. the only quarrel i have with the patch process is that quite a few of the problems that are being addressed now have already been in the game since alpha and have been mentioned since at least closed beta, but seemingly only became a problem after release (like t-34 ram having no counterplay). there's a lot of other stuff that has not yet been addressed (which i am sure will get addressed), that has little to no counter-play as well (button, units in buildings). as for units being considered "useless", i think meta game shifts and new strategies can change minds about that pretty quickly, even if currently the "ideal" teching ways seem pretty hammered in.
T-34 RAM have no good counter except RUN FOR YOUR LIVES!!! But imo Soviets doesn't have any good tanks neither, so let them keep at least that skill. Doesn't makes game more realistic, but definitly more tactical.