Thread: Flames18 Nov 2013, 01:45 AM
In what way? I'm sure the soviet players wouldn't mind seeing a flamenwerfer without crits.
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Thread: Flames18 Nov 2013, 01:41 AM
For a long time i have been frustrated with flame weapons, particularly because i play germans.
The problem with flames is the criticals. As a balance issue flames particulary effect germans due to 4 man squads. This makes criticals unbalanced.
If a flame weapon crits 2 men in a german squad they are forced to instantly retreating or losing the squad. If a flame weapons crits 2 men in a soviet squad they still have 4 men and do not require retreating.
I see no reason why this is balanced and would like to see flame crits removed.
Your thoughts? |
They won't answer you. GG btw. I know how frustrating it is.
I don't think we will see balance for a long long time.
The ace went straight to his base, he was winning on vp, but didnt have me low enough to win before i demolished his buildings. |
I think the movement penalty is a GREAT change. If it means t70's, t34's, ostwinds, 222's can no longer wipe squads on retreat then this is truely a needed change.
@sherlock - the scatter won't effect the t34 against tanks from what i understand. It will however help the pak from being flanked by t34's which normally die to 3-4 shots from a t34.
This will reduce the lethality of all vehicles that move and shoot, with a major impact on vehicles vs. infantry and a minor impact on vehicles vs. vehicles. |
So when this game finally reaches a decent balance (5 years from now?) Will we get a stat reset? |
yeah i watched it, and the soviet player was not very good. he got the t70's out late and microed them poorly.
Ok, so i jst played a game where the soviet player was able to get 3 m3's out, then a t70 at 6 mins and then a t34 at the same time my p4 came out, and he didnt even have his fuel point for half the game.........
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over reacting? Right... So the tank with the 2 min window which would always push back the german forces now has a 4 min window, except its not a window anymore coz the germans lose all territory. Unable to get a hard counter out. Only thing germans can do now is lay a few mines and pray. |
Who the hell decided to give the soviets a fuel boost at 0cp????? As if the t70 didnt come out early enough already........ |
The expense of PGrens is intentional because they are one of the most powerful and versatile infantry in the game. A single squad, used well to flank, or sometimes right down the center can cause multiple squad wipes and route an entire infantry force, all at vet 0. No other infantry can do that in the game. They also hard counter SU-85s.
They have to have some weakness, and thus their bane is HE weapons and other things that blow up the squad or pick off members by ignoring their armor and speed. Even if you lose 1 man, they are still quite potent at their roles.
As for damage for cost and risk, unless I'm mistaken or it has changed, the stats on PGrens weapons are such that their assault rifles should work at medium range. People only close in for short range fights because, again, PGrens are just so deadly when they get in close. They evaporate squads if they get in close, so in comparison it may seem like their guns are weak at medium range, where instead you're just doing normal damage. If their stats are giving them only SMG style range, then I think that's actually something that should be changed.
Then there's that amazing grenade.
Here's where I really disagree with the whole premise. AT guns, tank cannons, etc are all still CANNONS. For all of warfare where we've had cannons, those cannons have been used to good effect for killing infantry. You know those tank destroyers and tank hunters? They were used throughout the war more for firing on infantry positions. All infantry should be affected by cannons of all types, 1 regular kill is fine in a short engagement and doesn't happen that often. You only think it happens all the time due to confirmation bias. It's actually an intentional design decision as well since a problem in CoH2 was super infantry running around ignoring tanks.
And you know what, the same thing happens to shock troops and guards. The P4's scatter was changed so they're a little worse at it, but that was due to P4 spam becoming a problem since it could kill both tanks and infantry with equal speed. Even now, it has 3 MGs on it, turn that P4 to face all its cannon and all MGs on any target and they will have to retreat.
However, what you need to realize, and what most dedicated German players don't realize is that for all your problems with HE shots killing your guys, almost everything Soviets have die much more quickly to direct fire.
Which brings me back to the PGrens. Your PGrens are one of the direct fire things that quickly wipes out things like conscripts.
Play as Soviets for a while and you'll see this. And it's why people think you are trolling and are not receptive. You are demonstrating a very limited view of the game, a tunnel vision in regards to PGrens alone.
It's also a topic that has been discussed already.
If you want PGrens to be more durable, you will have to lose a large chunk of that squad wiping ability. Are you willing to do that?
Right... so please xplain why the pak, pak 43, elephant hit infantry once in a blue moon?
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GG |