Same goes to hulled down elefant, cons and other stuff. Enjoy
My and Cruzzi state about FlaKPanzer IV (roughly the same):
Thread: [DBP]Death from afar!13 Nov 2017, 22:24 PM
This game I dedicated to our devs. You can easily check how new ostwind performs, I mean in a hulldown mostly xD Same goes to hulled down elefant, cons and other stuff. Enjoy My and Cruzzi state about FlaKPanzer IV (roughly the same): In: Replays |
Thread: Why is there no IS2 buff being discussed? 13 Nov 2017, 07:29 AM
Out of all the unbalanced units in this game IS2 is one of the worst offenders. One of the best tanks in WW2 but in 95% of games it´s not used unlike Tigers, Panthers etc. IS-2 was one of the best of WW2 tanks? On which way? It's not used like Tigers because doctrines which contains IS are quite not used because there is better options like ISU or M4C's sherman. Panther is in much more use for obvious reason. Still it's one of my favorit heavy tank ig for sure, especially when it reaching 2nd vet. Men, if they would buff IS-2 I wish it could be done at same way as they did with Tiger - buff its starting range. It had a 122mm gun and four machine guns (one of them a Dshk) but cant do anything in this game. Why does it have to be that way? Why not make the IS2 a somewhat realistic copy of the real-live IS2. Very high damage gun with good penetration even against heavy tanks but with long reload, mobility comparable to Tiger I but with slightly better armor. DsHKs are the best HMG's n the game, try to use flanking puma vs. ISU with pintle MG on the top and you will see it's power xD And if you call IS's armour slighty better than on Tiger I... Dude, it has the same as KT, you can't get any better. Imagine if it has JT armor, not even a chance for a raketens haha. BTW: the small 7.6cm gun of the panther deals 160 damage just as the 12.2cm gun of the IS2...this is insane. But Panther can only deals with armor once IS-2 can deal with any target. RoF seems to be roughly equal for both - really low. In: COH2 Balance |
Thread: 2V2 Random loss as OKW replay review12 Nov 2017, 18:18 PM
Thanks for taking the time to review. A lot of the squad wipes came from sticking around too long trying to decap or thinking that I'd get my grenade off first, then retreating without getting the grenade off and still losing the squad. In most cases you lost squads on retreat with reaming one-two model on really tight health. You should move more around when you have no sight and you suspect there is a enemy's infantry squad which can nade you. Something like dodgin incoming mortar shells. It's interesting how you could see the indecisiveness. There were multiple times where I was thinking WTF do I do now? Even if I played on follow camera option and turned fog of war on, for much higher immersion I know what was up Takein mind I have much over 3000 hours ig, I pretty know how into those things I will try Obers in long matches next time. I took a long break from playing and when I started again, it seemed like Volks were so efficient that there wasn't much of a reason to use anything else. I've tried Obers in 3's and 4's where they didn't seem to be worthwhile due to the stupid amount of indirect (particularly mortar pits) and the long reinforce time. Volks are quite good once they get veted up (3+) but in that case they die even faster than obers. I think situation after patch will be more clear in decision like this. But still remember, it's dependent only on your micro but Obers will be more rewarding on a longer run. In: Replay Reviews |
Thread: [DBP]Panthers are in good spot Kappa12 Nov 2017, 18:09 PM
Well, rifles seemed to be super effective vs. 5th vet volks but I feel Slugger damage nerf was not necessary. Overall good match In: Replays |
Thread: [DBP][El Classico]This match was sick12 Nov 2017, 18:07 PM
Don't even want to spoiler what could be there but I know you won't regret that In: Replays |
Thread: 2V2 Random loss as OKW replay review12 Nov 2017, 00:16 AM
I'm taking care of that. I'm not that best 2's player, but I might help with some things, like micro and builds. Overall game timeline with my comments: ~2:00 No idea why did you bring those Spios over red cover and rushed up prepared rifles. I feel you should've gone help this Kubel out, quickly fix and then you might try to catch another squad. In that case you were forced to pull back. Remember that, stosspionieere aren't a veteran Panzergrnadieres. They can easily deal a lot of damage, but at the same time they are veeeery vulnerable, especially at approaches. You should play them more carefully. ~2:50 Try to be more efficient and take cover - why we should give free MP and experience too your opponent? ~3:40 You are finally taking this cut off which is decaptured for roughly 90 sec Firstly focus on small things, as soon as you finish - take care about those bigger like taking the fuel point etc. ~4:00 No need to rush up these volks to prevent capturing. You were forced to pull back but in other case you could easily get those rifles out of there. In both situations you could lose some time but at least with my suggestion you could carry one more squad on the field. Situation happened few times I believe. ~6:00 I feel like you didn't know what you already wanted to do. You kept these volks far behind front line, not even tried to build sandbags or something that would help you in defense. Really, sandbags would be decent as you can only imagine because whole game you suffered to luck of cover. Overall after 7th minute, USF helped his mate to pull other side off when you stayed somewhere behind, not doing anything, not even preparing defense. Not even tried to help him in any way. Imagine what you could done if you entered their cut off. Maybe catch forcing a retreating unit? Still a missed opportunity I feel. ~11:30 If you see a horde coming with smoke and other stuff and there is no infantry nearby - pull this MG-34 back. There is mostly chance you will lose him after one nade. You never shouldn't leave your HMG alone. Or at least change the position after attack to make it hard to kill it. In that case he stole your MG and after that you had such trouble with that whole game. ~17:30 No idea why you decide yo take Ostwind instead Panzer IV or even Panther. I mean it ain't bad in that case, but you didn't suspect any Armour from the opponents, especially when they kept one fuel all the game? It would be gee gee once they rush up for armor and you had only one raketen which we all know, are pretty easy to decrew. Mate wouldn't help you neither once he went for StuPa. Try to play more careful. This time nothing really happened but in other's game it can goes very badly for ya. I will skip most of the game because there is nothing that much happend. You are doing quite well with your resources and decisions but you should focus more on your infantry because you are losing it like crazy to all those grenades. You are not even trying to put them at the cover at this point. It's quite disappointing. You could replace all those loses with elite infantry but instead you went Volks. I wouldn't do that and definitely take more late game infantry. Even those Jagers wouldn't be that bad, with their snipe chance they are working pretty cool. And you still have higher visions, sprint which could let you help with all those nades and infiltration nades. ~55:00 That KT lost tho. Not sure why you did that. Not repaired and towards the enemy - it won't work Soon after that your mate lose Elefant to AEC and Firefly because you didn't help him. Why did you keep JPIV that close to Elefant? That lost you and him there. After that you lost another KT the same way, you are sending it straight to theirs AT, giving tasty meat to eat. You should use keep this back and attack only with AT guns and Infantry cover - sending your tanks alone will always be a win for your opponent's. I won't comment all those Ostwind loses because I feel like it was rather miss micro than reckless decision. You definitely lost to lack of infantry which could cap fuel and VP's. With one squad remain, you focused only on center and you lost it like whole 6th Army under Stalingrad. I felt like you should go for some more infantry over those flakpanzers. Can be even Jagers, but I'd recommend you Obersoldaten to fit late game infantry role. Remember to use bobby traps with your Jagers. There is such potential to wipe whole squad, especially when you are leaving squad there and moving as soon as his whole squad enter the point. 199% wipe guarantee. Now I'll answer your questions: 1. Unit composition - on that map and matchup, was Scavenge the right doctrine to pick? JLI's didn't seem to be any better than volks on that map and that type of fighting As you could notice your Ostwind done quite well if it reached 5th vet. Opponent's tend to blob and flakpanzers are quite potent to quickly take them off. 2) After losing my schwerer, should I have rebuilt it or just stuck with calling in a KT? It's dependent actually - if you felt that you will carry your an actual KT you could rebuild it. In that case, Schwerer wouldn't be that useful. 3) Was getting a KT the right choice? It seemed to not be effective with the Jacksons and Firefly's on the other side. In that case - it was. You didn't had such options to take. Panthers would die even quicker, not even mentioning P4's. Problem was, as I said above, not using it right. But overall, no idea why you didn't decide to go walking stukas to kill their crew weapons. It would work more excellent especially with infrared half track which could be used for reconnaissance role. 4) A lot of times, the game felt like two 1v1's, except when the other team hammered one of us. Did it look that bad, and do you have any suggestions on how to avoid the situation. I mostly tried to stay center but remember being far away a couple of times while my teammate was getting rekt. I leave this ask for some1's who has more experience with 2's and overall team games. 5) Any other strategic mistakes? Depends what you call a strategic mistakes. You were lost on tactical level. You lost the battle, you lost the war we can say. In: Replay Reviews |
Thread: Replay Feedback for December Balance Patch11 Nov 2017, 19:57 PM
Got some 2's replays as well, would be good if someone's looked at these because they are pretty decent This is about 2 snipers, cons + penals mix, some m3's, lefhs. Rest is in describe Less intereting but you can look if you want this one is pretty neat, shows how brits are tough to play against, OP abilities and Fortune showed how new meta looks in team games xD Rest games with me got Hector above One thought: is there a possibility to remove Volk's ability to build sandbags? I mean, sturmpios would be more reasonable to do so, volks are too potent once they can heal themselves, bulding green cover and have all the nades. It should be done same as Ostheers have. In: Lobby |
Thread: [DBP] Heavy Tankovyj Corp11 Nov 2017, 18:49 PM
STAVKA dispatched here best vehicles with theirs crews. You can see 3rd vet T-34-85 performance, IS-2's, ISU, Panthers and... single ZiS-3 which dealt 10k damage. This game shows also how Snipers will be pretty hard to counter after the patch, if you don't believe, ask Finndeed or Fortune In: Replays |
Thread: [DBP] Aritllery showcase11 Nov 2017, 18:45 PM
Match didn't last that long. Only interesting things you can see is ML-20 and LefH-18 performance, Pak howies, 1919's and conscripts. In: Replays |
Thread: [DBP] Churchills on the hunt11 Nov 2017, 18:43 PM
Well, this game pretty shows how how cancerous is Concertration Barrage from Royal Artillery Regiment. You can fire almost constantly in fog of war. It ain't cheap but still does too much work and should be looked up. Overall good game from every1's who played there In: Replays |
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