Sounds like a cool bridge between coh-like rts games and mobas. Maybe it will bring more players to coh2. Still it is by no means a DoW game.
Hmm I as like that a few days ago, since then I have come around a lot more on it. Like what even makes a DoW game? very little stayed the same between 1 and 2. Also the Moba elements are the mission objectives. Really its just destroy the HQ, sure you only have one for 2v2 but that just makes you play as a team more.
I highlight most of the game play changes in the video.
What changes are people on here looking forward to or dreading? Personally I like that they are moving in a different direction from CoH, making both series more unique.
My eyes glaze over looking at 3 of the 4 new commanders. All but the Shock Army seem to be a a obvious variation of and existing commander.
The big reason why I like the shock commander is because it has the 120mm mortar which is in only one other commander. Yes this doctrine having it does make GMCT less special, I really dont like the idea of a unit like that been locked up in one commander.
This image was jsut put up on the CoH2 Facebook page. Interesting to see all the map statistics especially for the older maps, but it does annoy me we don't have the summer and winter maps also been reported. What are your thoughts on these stats?
Reading this for the second time just puts my faith back in relic to to get this game back to the same standard of both enjoyment and competitiveness that we also much enjoyed in VCoH.