Profile of Cruzz
General Information
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
Signature
Post History of Cruzz
Thread: UTT Round 2 G5 | Siddolio & cruzz vs Talisman & Hooligan8 Apr 2018, 22:04 PM
- In: Replays |
Thread: UTT Round 2 G4 | Siddolio & cruzz vs Talisman & Hooligan8 Apr 2018, 22:04 PM
- In: Replays |
Thread: UTT Round 2 G3 | Siddolio & cruzz vs Talisman & Hooligan8 Apr 2018, 22:03 PM
- In: Replays |
Thread: UTT Round 2 G2 | Siddolio & cruzz vs Talisman & Hooligan8 Apr 2018, 22:03 PM
- In: Replays |
Thread: UTT/Round 2 G1/Siddolio + cruzz vs Talisman + Hooligan8 Apr 2018, 22:01 PM
- In: Replays |
Thread: is matchmaking determined by level or by rank?19 Feb 2018, 14:05 PM
Matchmaking is based on ELO rating. Your rank is your place when players are ordered by ELO. Your level is directly derived from your rank and the total number of people ranked with that faction. The system will try to match you to the person with the closest ELO searching for the opposite side. Number of games, playtime, etc. do not influence matchmaking. This will not necessarily correspond completely with rank, for instance an UKF player might have significantly lower ELO than the same rank axis player (low number of players playing low number of games on UKF ladder). How much this is compensated for, only Relic knows. Here's the most indepth analysis that anyone has done on matchmaking in coh2 if you're interested: https://www.coh2.org/news/54445/the-ladder-1v1-matchmaking In: COH2 Gameplay |
Thread: Why no one complains about Bunker spam?9 Feb 2018, 17:14 PM
Base sight radius is different. Maximum sight is the same as bunker gains no vision from being garrisoned. fighting_position_mp sight_ext: sight_package: outer_radius: 10 bunker_mp sight_ext: sight_package: outer_radius: 35 In: COH2 Balance |
Thread: changing scenarios folder 17 Nov 2017, 22:30 PM
Creating a symlink in place of the scenarios folder should work fine. Google for instructions. In: Lobby |
Thread: [DBP]Death from afar!14 Nov 2017, 12:26 PM
Cruzzi didn't seem to disagree, especially if both went fully indirect fire. I just didn't pay attention to what map it was until the loading screen, I already knew it was gonna be a loss as soon as it showed we were north. In: Replays |
Thread: #USFOP on Minsk11 Nov 2017, 10:03 AM
It's the map, the cutoffs on the north side make it ridiculously hard for axis to hold vs brits of usf. If you think OKW has it hard, wait until you see how USF does on that map against OKW from the south. Sturms and first kubel go right side to camp the house cutoffs, second kubel goes to left cutoff, and gg right there without mechanized. WC51 can't actually do anything against the sturms in house so they have to drive over to the left side, so knowing that just listen to the engine sound and get your kubel out of there if you hear it while sending all your volks to the left. Once luchs comes out it's game over even against mechanized so all you need to do is not completely fuck up against the wc51 for a few minutes. In: Replays |
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Latest replays uploaded by Cruzz