Made a new post because I typoed the title for the old one (http://www.coh2.org/topic/8094/r2-cruzz-vs-dogae , someone delete that at some point).
Replay:
http://www.coh2.org/replays/8113/r2-cruzz-vs-dolgae
Winner:
cruzz
Profile of Cruzz
General Information
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
Signature
Post History of Cruzz
Thread: R2 cruzz vs Dolgae14 Sep 2013, 17:29 PM
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Thread: R2 Cruzz vs Dolgae14 Sep 2013, 17:27 PM
Semoskiy tourney r2 In: Replays |
Thread: R2 Cruzz vs Dogae14 Sep 2013, 16:52 PM
Good lord I actually typoed the title...should've been Dolgae. Will change after game. |
Thread: pqumsieh and his faction choice12 Sep 2013, 19:16 PM
What is this great nerf to the PIV then? Please tell, I'm all ears. This patch is definitely far more fun to play than the last one on either side, even if I don't agree with the heavy tank price changes. In: COH2 Balance |
Thread: Semoskiy Tourney Sep.14-15 Sign-ups12 Sep 2013, 19:02 PM
Steam ID#: 76561197970841350 Steam alias: cruzz |
Thread: ZiS-3 vs Pak-4011 Sep 2013, 18:37 PM
If PaK and ZiS both got their AT potential increased, it would only further demonstrate ZiS indirect superiority with Barrage and 6/6 crews. I'm pretty sure the vast majority of soviet players would be crying tears of joy if you just replaced the ZiS with the PaK right now in the unit selection. That's how much value we see in the munition sink artillery and the two extra crewmembers who like to get stuck behind a tree and stop the gun from firing (yes indeed, weapon teams can't fire if the groupies that do nothing but wait for the users to get killed aren't happily manhugging each other behind the gun). In: COH2 Balance |
Thread: Sick/bored of MG42 -.-11 Sep 2013, 18:30 PM
And yet in all of these cases I'd rather be able to build 4-man squads with the german weapon than the soviet one. Why? Because they're better at the roles I actually want them for! The german mortar actually hits stuff (weird though, because the stats for the 82mm and 81mm are EXACTLY the same except the german one has 40% faster firing) without having to have it on vet1 (the vet1 ability on the 82mm is fantastic though...just getting it is so hard often enough) The MG42 actually functions as an HMG, unlike the maxim. The new patch did do a lot to reduce the MG42's ridiculous effectiveness but the maxim still has hilariously small cone and no real benefit for it. The PaK is a far superior antivehicle unit (you know, what you're building antitank guns for), if I want artillery with bad accuracy I'll make mortars with which I don't have to pay 60 munitions every time I want to try hit something. I too wish they'd remove the extra weapon crew members for the soviets. Not because I consider them an actual balance issue, but because it would remove an excuse for keeping the soviet weapons weaker than the german ones. In: COH2 Balance |
Thread: ZiS-3 vs Pak-4011 Sep 2013, 18:16 PM
Considering how rarely even PIVs seem to get engine damage from AT nades, I don't think the chance to hit rear from it is particularly high. Definitely nowhere near what the PIAT "rear from the front, front from the rear" parabolic was. I think that having both an actually useful vet1 ability and a significant reload advantage are far too much to give in exchange for the ZiS having a munition-expensive RNG artillery ability. I'd always rather have a PaK than a ZiS as soviets. I also think that even with this advantage the PaK is still fairly weak for cost as an antivehicle unit and believe that both ATGuns really need to be cheaper or more effective against stuff in their firing cones, considering how easy they are to flank as it is. In: COH2 Balance |
Thread: increased manpower on heavy tanks is a problem11 Sep 2013, 18:06 PM
Yes, I don't understand this change. The changes to Panther and Brummbär cost just mean that nobody will ever make T4. It's extremely rare for fuel to matter anymore at the point where you'd be making T4. A single Panther or brummbär is definitely not better than having two PIVs. For the Tiger the price increase is more minor and a bit easier to understand as it requires no tech and is kinda an omnipotent unit, but I still think the old cost was better even for it. In: COH2 Balance |
Thread: Maxim8 Sep 2013, 20:24 PM
Maybe in a perfect world where individual squad members don't constantly get stuck behind corners. And it still requires more effort for the FLANKER than the MG42 user to keep the flank going, which is hilariously stupid. Oh and if you happen to be flanking out in the open rather than next to some obstacle, the MG42 has more than enough time to realign even with oorah. In: COH2 Balance |
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Latest replays uploaded by Cruzz