1. Forward buildings emplacement wich greatly expose them to AT and balistic fire. A forward T2 means many times a death sentence. A forward T4 is benefic and risky in the same time due to reasons stated above. On the other hand, if you want to be efficient, you are OBLIGED to put AT LEAST T4 forward.
You think having the
option of risk/reward building placement is a weakness? Losing your buildings isn't a faction problem. You don't actually have to put your buildings forward if you don't want to. You will suffer form it but if well placed building snipes shouldn't really be a problem given how essentially all maps, especially 1v1 have no shortage of incredibly safe forward base spots that are protected by heavy shot blockers leaving very little potential for sniping. The only maps I can think of that don't have "free" forward base location behind hedges or garrisons is Langres North and maybe Road to Kharkov North?
2. Lack of enough AT middle game. In comparison, pzgrens + pak40 are more efficient than volks + raketen. And Ostheer doesn't have a fuel penalty! You can't be flexible, you need a puma beside those just to keep the pace.
This is one of those places where we will disagree. I personally think Volks Shreks are the best and most accessible infantry-based AT in the game. You always have Volks, so you don't have to invest in a squad to get them, the Shreks rake up so much veterency for the squad if they get vehicle hits and the incredible strength of the Grenade gives them the anti infantry power to keep them very relevant in infantry battles. As for Raketen Werfers they absolutely suffer from the lower range but there's so many 1v1 maps that have really key garrisons that prevent so much light vehicle play. Then you've also got schu mines, which people don't use for no reason. Even then, I agree mid game T-34 and Sherman play can be really punishing but when else are the OKW supposed to be punished if not early game or late game? Shermans can scale decently as a meat shield for Jacksons but you rarely see T-34's come out given how worthless they come once that Puma or Panther roles out. Then it's wasted fuel that needed to be an IS-2/ISU or T-34/85's.
3. Please count the number of tanks OKW build in a game. If someone tells me that 1 KT plus raketen plus volks can keep pace with a couple of zis guns, 4-5 T34s and an IS2 (just for example) I would tell him to think again.
Again I just gotta disagree here. Yes I absolutely think they could when you look at the overall faction and not just cherry pick certain situations which involved the King Tiger getting caught of position and mis-played. Nothing for Soviets actually penetrates consistently enough and without getting 3 shotted. Maybe you should watch more replays, because the only thing for Soviet that works is 2 IS-2's, ISU (which is broken) or Balls deep point black T-34'85's, of which you need 4. As for Americans... all you've got is balls deep Easy 8's of which you again need like 4, or Jacksons if you're playing on Langreskaya where Jacksons actually are able to work intended because of how open the map is. Anything other than Langres for 1v1 really is just a case of win on VP's or hope the King Tiger gets caught out of position unsupported. If you disagree in saying late game OKW isn't completely broken against USF at the very least, then you're disagreeing with >95% of the community here. Perhaps watch some more replays/streams.
4. Mines. Does anyone use mines with OKW? Maybe, but you have to reduce other upgrades for infantry and don't use off-map arty. Any mine planted will hold you back related to other investemnts that you need to do.
Again you're complaining about the
option to build awesome mines which you don't often see because of how many other meaningful munitions choices there are for OKW with all the great upgrades and the potency and accessibility of the grenades. All it takes is one Schu mine to catch a tank and completely change. Meanwhile when USF doesn't get any at all (Apart from m20 which hardly counts) and Soviet spams mines all the time everywhere because of the lack of other meaningful munitions choices with anything other than Guard play. You probably wouldn't see Schu mines built much by Wehr if they could because of all the other options.
5. Lack of a serious medium tank. Puma is ok, no doubt, but it's not a tank, it's a tank replacement. It's thin and requires alot of micro.
You don't need a medium tank when you have the best infantry in the game. What do you want the medium tank for? You have Obersoldaten for anti infantry, even then there's the Panzer2 which is a monster. Then there's Volks Shreks, Raketens, Pumas and schu mines for AT. It's not like Medium tanks would be a counter to light vehicles because of how much later they arrive. I doubt you would see medium tanks anyway because of the fuel handicap, you'd be better off just waiting for the Panther or King Tiger as normal. How often do you see the Ostwind?