Next problem I am hoping someone can help me with. I'm trying to give a Wehrmacht squad the voice acting from the OKW Volksgrenadiers. I have copied over all the UI info from both the squad and the entities but the unit says nothing at all. This is presumably because it is a different faction's VO. Spawning a Conscript squad when playing as Wehrmacht in cheat command also has it say nothing.
Is there a way around this problem, of getting my Wehrmacht squad to speak like the OKW Volks?
It is unreasonable to say that Abandon in it's current form doesn't add interesting flavor, drama and excitement, but it is also unreasonable to say that it doesn't create really unfair and frustrating moments that the game suffers from. Both these can be true at the same time. I feel like this casual vs competitive angle is a typical case of false dichotomy, because good game design is, instead of tacked on features, is about setting up something that is fun and enjoyed by most players. It would be probably be possible to redesign a really interesting version of Abandon in the mod tools that's exciting and also fair but that's beyond the scope of a community balance team in lieu of an actual Relic designer.
Abandon feels like a mechanic that was originally designed with some interesting interactions in mind (like using flamers to melt a tank crew) but then for whatever budgetary or technical reasons it was scrapped and instead just tacked on as some weird gimmick feature. As far as a small but simple rework without changing too much, it would probably be possible with the modding tools to prevent Abandon from happening in base sectors. It's pretty contrived but would fix the most obnoxious element of Abandoned (Giving your opponent a tank even though you didn't actually make a mistake because you base dived and took out a tiger and made a great play that you would not hesitate to repeat in spite of the ~5% abandon chance.) If a Tank gets abandoned on the middle of the map somewhere, most of the time it doesn't have much more of an impact than if the shot just bounced/missed and fails to kill the tank.
For what it's worth, it seems a pretty reasonable estimation to me that the majority of players in Coh2 play exclusively 4v4 or comp stomping, and enjoy abandon. Even if the vocal minority of competitive players who dominate this forum oppose it for its clear frustration and fairness problems.
Getting more squad models makes a bigger difference than it sounds. On top of all the obvious raw bonuses, the more models in a squad means the more damage is typically spread out to the squad before a model is dropped and thus dropping DPS.
How do I make an ability block a squad from being able to retreat for 20 seconds? I can see Spearhead mod has done that, but I can't work out how to do it.