Next problem I am hoping someone can help me with. I'm trying to give a Wehrmacht squad the voice acting from the OKW Volksgrenadiers. I have copied over all the UI info from both the squad and the entities but the unit says nothing at all. This is presumably because it is a different faction's VO. Spawning a Conscript squad when playing as Wehrmacht in cheat command also has it say nothing.
Is there a way around this problem, of getting my Wehrmacht squad to speak like the OKW Volks?
It is unreasonable to say that Abandon in it's current form doesn't add interesting flavor, drama and excitement, but it is also unreasonable to say that it doesn't create really unfair and frustrating moments that the game suffers from. Both these can be true at the same time. I feel like this casual vs competitive angle is a typical case of false dichotomy, because good game design is, instead of tacked on features, is about setting up something that is fun and enjoyed by most players. It would be probably be possible to redesign a really interesting version of Abandon in the mod tools that's exciting and also fair but that's beyond the scope of a community balance team in lieu of an actual Relic designer.
Abandon feels like a mechanic that was originally designed with some interesting interactions in mind (like using flamers to melt a tank crew) but then for whatever budgetary or technical reasons it was scrapped and instead just tacked on as some weird gimmick feature. As far as a small but simple rework without changing too much, it would probably be possible with the modding tools to prevent Abandon from happening in base sectors. It's pretty contrived but would fix the most obnoxious element of Abandoned (Giving your opponent a tank even though you didn't actually make a mistake because you base dived and took out a tiger and made a great play that you would not hesitate to repeat in spite of the ~5% abandon chance.) If a Tank gets abandoned on the middle of the map somewhere, most of the time it doesn't have much more of an impact than if the shot just bounced/missed and fails to kill the tank.
For what it's worth, it seems a pretty reasonable estimation to me that the majority of players in Coh2 play exclusively 4v4 or comp stomping, and enjoy abandon. Even if the vocal minority of competitive players who dominate this forum oppose it for its clear frustration and fairness problems.
Getting more squad models makes a bigger difference than it sounds. On top of all the obvious raw bonuses, the more models in a squad means the more damage is typically spread out to the squad before a model is dropped and thus dropping DPS.
How do I make an ability block a squad from being able to retreat for 20 seconds? I can see Spearhead mod has done that, but I can't work out how to do it.
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that. Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals. Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point. Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ? Last Tuesday, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. . 24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance 22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box... 20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him. 20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3. 18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please. 18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber 16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned. 16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying... 16 Mar 2025, 16:36 PM
aerafield: @adamírcz aren't the first two disconnects free every day? 14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community. 14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic 14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product. 13 Mar 2025, 20:00 PM