The Tiger Ace really needs a fuel cost. |
Allied infantry are supposed to be superior due to Ost having the best support weapons and tanks. Why should they get the best infantry as well? The issue with survivability is how easily squads can get RNG one shotted by AOE such as HE Shermans or T-34/85's. I think Tank anti infantry needs to be toned down and more consistent rather then missing three times followed by an instantly killing 3-4 models. |
I would love to see all light tanks/vehicles get a health buff in exchange for a damage nerf. Currently vehicles and tanks are far too much high risk high reward, having such insane squad wipe potential but getting 2 shotted leads to bad gameplay. |
A bit of an old replay featuring Devm(Wehr) vs Vonivan(USF)
https://www.youtube.com/watch?v=5GJsmcuKayw |
Buffing Heavies sure as hell is not a good solution to issues with Axis. The real issue with balance is the frequencies of one shot Squad wipes Tanks, which is a much larger issue for Axis than it is Allies. It's always been a problem, but now Allies actually have a viable late game with infantry that aren't completely rubbish at vet3. Unit preservation gets too difficult when at any moment a squad can just get 1 shot by a Sherman or Pack Howitzer for example. I would love to see Tanks accross the board get less AOE in exchange for more accuracy, meaning that tank damage will be more consistent but instawiping a vet 3 squad on full health won't happen, or at least as often. It's how Coh1 had tanks and it was a much better system |
Currently the Comet is just a far better and safer choice for heavy AT. The main issue I have with the Firefly is how slow the turret traverse is. Why does it need to have such a slow turret traverse when the reload is 10 seconds? It makes makes the whole sniper tank thing a little too extreme and more difficult to use than it already is. They really should increase the traverse just a bit.
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The only things that need to change with these two, alongside every other heavy, is the rear armour should be lower. If you manage to get a flank off with even just a T-34/Sherman/P4/Bazookas, you should penetrate 100% of the time. Currently the rear armour on some of these monsters is so huge that you bounce shots point black with rear armour, which is silly. It's already far too risky to flank given the accessibility of Shreks, AT Guns and Snares that a Flank should be even more rewarded. |
You mean having 5 levels of veterency compared to the other factions 3 and a Panzershrek isn't enough for Volksgrenadiers to scale into late game, what? |
Every Sniper seems to be over performing and is pretty bad for gameplay, freely sniping models and inflicting manpower bleed doesn't have any counter play and actually takes away from game flow since the player without the sniper will avoid engagements. I would like to see them have less sight range so they need other squads to sight for them which means you can't really Snipe models for free. |
I think it would better for all vet 1 abilities to be replaced with half of the vet2 bonus. Currently it's weird how big of a gap there is from vet 0-2 where nothing actually matters then there's a huge jump of both accuracy and rate of fire for example.
Not just for Soviets, but for Wehrmacht as well. Signal Flares, capture point and Medical Supply are stupid, Target weak and Blitzkrieg point are gimicky and bad for gameplay. |