There's no real strat you can just switch to if you're in need of a comeback. What you have to do is take on a lot more risk. Usually I try to implement one final play that could get me back into the game. Smoke Everywhere! Toss all the Grenades! Get the vehicles deep into their rear!
Such a mentality has got me back on my feet quite a few times. There's a good chance you'll fail but you were losing any way.
This ability didnt work in my last game. It's supposed to drop an MG, ATG and med supplies right?
no planes were spawned (its not like they were shot down).
See the replay, it happens towards the end of the game (12 mins).
I wasnt really understanding them because with other factions im reluctant to pump out hordes of infantry but OKW doesnt seem to have much else going on. Building a tech structure and then not building anything from it also confused me. I suppose one must think of them as the thing you want (healing/repairs/flak) kinda like the CPT, LT and major for the USF.
My intention was to hold a group of territories for myself so I didnt really think to approach the other side of the map. I've dropped this mentality and I was a lot more flexible today and had way better results (managed to get a panther before the heavy call ins arrived.)
I like how you smashed up some buildings in the early game with the truck. I did that today on Langres and it saved me a lot of hassle later.
Greetings. I have recently returned from 16 month trip in South America and so I thought it was time I got back into COH2. I got the WFA factions in the recent Steam sale and have focused my attention on them. Im loving Amis and I've started to play OKW.
Despite watching loads of casts and following these forums I'm having trouble getting a sense of how they are supposed to perform. The faction seems really strange. I'm no stranger to the game mechanics (logged hundreds of hours) although my micro is incredibly rusty Im just not sure what to do with OKW and the following replay really shows this.
I start off scouting for the enemy with the truck, wiring stuff off and building cover as Ive seen in many casts. Clown car takes me off the field which I know i can deal with a shreck and sturms. For much of the game this guy is really in my face and im just so busy reinforcing and swatting him away that I cant expand myself, I thought an MG and Kubel would help me hold the field but I barely held on. Eventually Im confronted by a T-70 which wasnt micro'd so well and my ATG took it out. With this gone and Obers on the field I thought i could finally push out AND THEN THE IS2 COMES!
I thought "How in the Hell is this already here?" Just what am I supposed to do? Im miles off from a Panther. The Sov player certainly did own the map but I couldnt see how I could have stopped him really, so no fuel for me. As Wher I could have at least had some Paks.
After reviewing the replay I see that a chief mistake of mine was throwing too many nades before I had shreks. Some wierd pathing thing occured too with the small gap in my hedge when i wanted to take out the M3, it was like the volks couldnt decide which way they wanted to go.
I'm still awaiting my ELO rating for OKW (that was my 5th game) so I think my opponent was way outta my league but I just feel so lost that I had to post this up here. How do I hold the field? (even vs con spam I stuggle without kubel an MGs) Just what is going on here with this faction?
Thanks in advance for any help you give. I also want to add that after coming back after so long this game is super intimidating to new players so be nice to the noobs out there.