Definitely interested in this, however I'd hope that the bonuses would be small. Else it'd just be XYZ German/Ami faction rushing for XYZ point, which will give them ABC OP commander/ ability.
I'd also suggest that this be separate from automatch... |
I think that this is not a good idea. If both players build versatile armies and one loses a unit, he is suddenly punished in two ways: losing his unit and losing (at least a part) of the bonus.
But the idea of reducing cover for 3+ squads on a spot sounds nice, as even small arms fire would be more punishing.
All the more reason not to lose it. |
How would this prevent blobbing?
The bonus would recognise when you had 5-6-7 units of the same category (with a US inf blob, the various commanders would count as infantry) and it would also recognise that you have no, or limitted, indirect fire and suppression tools, as well as (hopefully) armour. |
In Hearts of Iron III, when you're creating a new division and you're putting units into it, what you'll find is that, depending on you put in (say 2 inf units, a tank unit, and arty unit and an engineer unit) you'll receive a "combined arms" bonus. I wonder if CoH2 should do the same.
So, as you have more and different units in your army. (let's say an engi squad, 3-4 squads of infantry, an MG or 2, a mortar and a tank or two, based on what you have, your "combined arms" bonus will go up. For the sake of argument, it'll give all your units extra HP and speed (say)by up to 15 - 20%. Or perhaps it could be in proportion to your opponent's combined arms bonus as well.
So let's say your opponent is blobbing and has no combined arms bonus, you'll receive the full 20% bonuses, but if he's as combined arms orientated as you, your bonus would be much less (if any at all). |
Finally, seems the Opel is where soviet and anmerican players want it. Costing mp, and having no effect. Build caches boys, forget that thing. Lol.
Yep And we're loving it. |
Yay! I won a bulletin, in about 2 in 3 games! Yay... it's too bad the only bulletins I've gotten so far are doubled up ones of ones I've already had..
Gah...
Giveme some commanders already! |
That too, the system of woods you can't go into really irritates me. Was there a single wood in the entirety of World War II that was impenetrable to infantry? |
^^
The biggest problem in the mindset of this game's players currently is that blobbing = win. Doesn't matter whether it's a 2v2 or a 4v4 (I just play for fun these days, 1v1s are too stressful) I always see multiple people blobbing up and asking for bombing runs/ stukas/ arty/ grenades/ MGs.
It seems that to improve first and foremost some players need to actually think. |
Then you will get fast T34 eat your Stuka for breakfast . How new you are?
It's not like the Stuka is the only unit the OKW player will have... |
As a whole it's okay (it's never fun to be on the receiving end) but it's effectiveness against buildings needs to be looked at IMHO. It shouldn't be able to collapse a building with one shell and it should be made weaker to return fire... |