I think it does prove something is wrong.
However much you can wrap some maths logic around it, an unhealthy amount of people are searching axis and not only that, are unwilling to even switch sides when they see such skewed numbers.
That shows there's something wrong, it proves that the majority of players recognise, consciously or unconsciously that particular sides are easier or imbalanced (likely the latter).
The fact that such imbalances in player searches have persisted since the game's launch no matter what has happened only shows that something is wrong.
|
Tactically, against superior German tanks, the T-34 isn't very good.
Strategically, where war is getting their firstest, with the mostest, the T-34 was pretty good. |
92%-8% in Axis favour regularly. :/
Really unimpressed with how the game is balanced, have been since its release. (got me banned from the CoH2 forums all in one go) |
Because is not a simulator
Given the balance currently, a perfect simulator would be more balanced. |
Yes!
100% of people agree with my vote!
Oh wait... |
Whilst I'd like 4v4s to be balanced, to me, it's a pipedream, as always, 4v4s will always go to the side with the strongest lategame, which axis owns hands down (if not early game as well, not pointing at anybody sturmpios) |
Company of blobs is back with WFA.
I was hoping that the recent balance patch would do something to address that, but no.
As per usual we see unkillable blobs of obers, sturm pios and volks or Grens charging against US blobs of rifles armed with bazookas and bars/LMGs. Its boring, difficult to counter and frankly stupid. Company of Heroes is built upon this idea of tactical RTS where you use cover and positioning to gain the upper hand.
Blobs ignore all of this in favour of A-move silliness that we've all come to know and love with maxim spamming.
I'm frankly sick of it and I intend to take an extended leave until something is done about the myriad of things that this balance patch ruined are corrected.
I'm a heavy Soviet player and despise Maxim spamming so as you can guess, I'm doomed to remain at the bottom of the ladder for a very long time. I'd like to think I use my units in a tactical manner, positioning them along cover, preparing ambushes and the like. All of this goes to piece when the friendly local OKW blob charges in, Obersoldaten chewing up my guards and Cons, whilst all I can do is chuck molotovs back which take off a tiny sliver of health whilst an Volks Grenade wipes away 2/3rds of my squads.
I'm not asking for an OKW nerf (though I'd be tempted to push for it so far) but there needs to be mechanics in place that makes blobbing a last resort and extremely unprofitable.
My thinking is along the lines of the old vCoH group zeal for PE, but instead of it being a buff it is a debuff, with rising received accuracy the more squads are within say 10 minutes of one another. The accuracy bonus for the unit firing at the blob needs to be drastic and extremely punishing, so that you are forced to spread out your units like you're actually fighting a modern war.
Dare I say it, but Hearts of Iron III has a similar mechanic where if you put too many units in an area, the bonuses for it are progressively lower.
Blobing is an easy thing to do and (especially for noobs like me) extremely easy to pull off effectively and much more difficult to crush effectively. Its needs to be punished heavily. |
relic has no idea what they want to do with soviets
Yep, not a clue at all...
The whole faction is a disaster now. Now you have to spam maxims or its GG. What a farce. |
Sturmpios are fine to my mind. Still ripping through everything which moves early game as usual... |
Just had a game today, guards are crap. GG relic... GG relic.. |