You would think people would catch on
He is person with unknow gaming experience, but create and write in ballance topics very often.
Strange, that I do not believe him?
Thread: Poll: The Land Matress19 Jan 2017, 16:51 PM
He is person with unknow gaming experience, but create and write in ballance topics very often. Strange, that I do not believe him? In: COH2 Balance |
Thread: Poll: The Land Matress19 Jan 2017, 11:09 AM
Every new day, new nerf allies topic? In: COH2 Balance |
Thread: The Land Matress is to strong19 Jan 2017, 10:50 AM
Push and steal it. There is no greater satisfaction, than to turn back the enemy's own weapon. In: COH2 Balance |
Thread: The Land Matress is to strong19 Jan 2017, 10:27 AM
You have to keep in mind that the land mattress shoots its rockets against Germans which have a very different play style in order to keep themselves in the game in comparison to the Allies. Remove Stuka zu Fuss and Panzerwerfer from game. Ost can get old good nebel (from CoH1)in T3. OKW can get Stuka zu Fuss in some Doctrines. Then you can nerf again matres and calli. In: COH2 Balance |
Thread: The Land Matress is to strong19 Jan 2017, 09:12 AM
All Panzerwerfer, Katy, Calli, Matress and Stuka zu Fuss can be very painful, if used well. In: COH2 Balance |
Thread: Relic Winter Balance Preview v1.5 Update18 Jan 2017, 13:11 PM
This easily happen every infantry in the current state. Try Brits Tommies put in cover and fight versus MG, covered with mortar. After one shot better you leave the cover, than risking sqad wipe. At first I was angry only on Ost mortar, but they do it all. In: COH2 Gameplay |
Thread: UKF Snares - How to balance?17 Jan 2017, 13:31 PM
This know you better, I see you have very much experience. I dont play 1v1. Sometimes I watch pro 1v1, but nobody build bofor. Just spam infantry on both side, for outcaping enemy. Strange, in my games, you have all cap in two min and then just keep forcing the enemy. In large team games, you can ask for help your teammates to deal with rushing light vehicle. You have more fuel income, is space and time to build catches. Therefore is rush for Cromwell, much more surer way in team games. I just wanted to alert to changes in ballance AEC and Flak HT. In: COH2 Balance |
Thread: [All] Mortars & Variants17 Jan 2017, 12:09 PM
With the changes of MortarUSF in v1.05, I have done some tests in the WBP v1.05, some issues and inconsistencies continue in the patch as in live Nice work. Can you add range scater, ect. ? I cannot find some usable table, with units comparation. In: COH2 Balance |
Thread: Vanilla factions vs DLC factions16 Jan 2017, 20:05 PM
Hi, I have always wondered this and before you accuse me of knowing nothing about balance, I am not saying this is not balanced. But anyway, how does it balance out that sov/wehr get no bonuses from teching whereas USA get a unit for every teir level (LT, Capt, Maj), OKW get a forward building (med, mech and flak)and british get artillery ability. I understand that Wehr unlock rifle nade/mg ability so maybe that discounts the british teiring. What Ostheer can do, OKW do it better. In: COH2 Balance |
Thread: 2 BARs/Brens issue16 Jan 2017, 19:15 PM
I welcome changes in price. Some units overperforming for they price, then it is a good price (fuel, manpower) increase. For example Cromwell need 10 fuel increase. But all need to understand that each side has a certain advantage. In: COH2 Balance |
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