Remake COH1 or do nothing. COH2 strategic depth is too shallow and too nubs friendly, it's beyond salvation. |
Theres literally no need for it to be so slow.
You cant say "WELL AMBULANCE CUTOFF RUSH GG" Because lets not forget this thing is a piece of paper and will die VERY fast to focus fire from any unit in the game. Hell give it more crit chances from small arms or something. but dont make it slower than a horse drawn cart from the get-go.
How can OKW have SWS and sturms that dont have to build anything and can therefore go rushing to any point on the map,and USF cant have a paper ambulance with RE's to rush around with?(Not like that would even work..so wtf)
And no need to be super fragile, it is quite expensive for this, aluminium foil armour. |
Luftwaffe Ground Force: "Go back to the main menu, and play tutorial." |
Playing with Penis squad is much more fun than the Cons. |
Ahaha, is it a joke?
You should give another look at your flowchart. It only says " every thing apart from spaming volks + shreck is crap" assume it is the only OKW strat not displayed in this "how to fail and lose with OKW" flowchart.
Early AT you can build from T0, no teching cost = crap and cost you too much MP
Mid/Late AT jagpanzer is crap because it's too much dedicated AT with little AI power.
Early/Mid AT Puma is almost crap because it requires micro "it cannot be everywhere..."
Naked volks (no shreck) is crap, don't gain vet and are not effective.
But it is the truth, go play some 1v1 OKW first before whining stuff you have no idea what's going on. |
Pazifikkrieg! |
If you are taking Scott as your first unit, you must be very sure of that, I mean, you must sure you ahev enought AT to stop Panther or enough sure you can push back OKW and cut them down from resources.
Sherman is better in few things than Scott. AT ability, can hunt down units, can barrage with smoke OKW' T4, quite good wiping potential, armor (it could get even 50 since it's penetrated by everything all the time ) but on the other hand, Scott has range, can shot over obstacles, barrage.
It's not easy to figure out what unit you need right now, Scott or Sherman.
COH2 Sherman 75mm are shit, they really like shooting the fxcking ground, like the Rakentenwerfer. |
Scott is very good unit, no doubt but in 1v1 Scott may be your third or fourth unit. You can't go for Scott as first one so it can be used only in late game.
What's more, one bad move into Volks areound the corner and it's dead, like all USF' vehicles.
Nay, it is always my first and second major tech units, and they rape OKW really good.
Priest is powerful, I was able to kill even Elephnat with 3 Priests but it has space only in team games. In 1v1 it's a waste of resources. Too much RNG involved, after 1 shell very easy to dodge, very hard to catch moving blob. And like I said, no place for Priest in 1v1. Stuka does better than Priest. So do Katy and PzWerfer.
Priest is only good at killing OKW's trucks.
Agree, I won't get them, Scott do their job good, I don't need this, they were VERY GOOD in Caen, but not anymore. |
Talking about mines, it will be cool to see USF mines for rear echelon. I think they need to be like ostheer mines.
No more stupid Ostheer mines please, Soviet/OKW mines are 100X better. |
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