90% of players just camp at fire / OKW truck / buildings at blizzard until it gone.
Increasing meaningful tactical depth, common
Do I need to add the craziness of LeiG / Pack shooting into campfire site, suppose blizzard is still here?
and if they camp around a big chuck of deep snow that clearing them even more mission impossible?
"Osttuppen and HMG" was just a shortcut.
Tho still I remember a game vs Luvnset and Paul recenlty where Osttuppen spam completly killed Luv in early game.
That map layout is difficult for Brit, it makes sense
But trust me, Osttruppens can't do shit to Brit that know how to play.
So your solution is to either go one specific faction (USF) or go with one of a few commanders in SU just to be able to deal with an OKW stock unit. I have had to go to load outs with at least 2 ML-20 commanders in team games due to need quality long range counters to this BS. It greatly reduces options and walls off so many commander choices which is bad design.
Agree with some of it, but "Just spam Osttruppen, back them with HMG and gg." is stupidly wrong.
It is quite easy to counter this.
Snipers and sappers arrive fast enough now, locking them in T2 isn't really a big setback.
Their only flaws now is super high Tommies reinforcing cost, Tommies worthless out of cover, lack of mid game indirect fire (mortar pit being trash), wasp overnerfed and exist in the wrong tech/time period, lack of late game artillery (25Ps and Sextons are a joke)
Possible fix,
Increase a bit of moving accuracy of Tommies
Tommies reinforcing cost -> 30
Sextons need serious buff on par with other artillery.
Valentine should arrive at 6 CP, it is a shitty tank unlike beta.
25P should shoot shells, not water balloons
AEC fixed into something at the like Puma and T70?
Mortars can get out of the Mortar pit, but if they do, they have less range.