It can be fun if Clown Cars change like that:
You can toggle for the squad inside to attack or taking cover.
While you want to them to shoot, the squad would having red cover at that state, taking more damage and incoming accuracy. Flame, nades and mortar would quickly annihilate them like IHT in CoH1. Guess what, they are standing tightly on a truck.
While taking cover, it would be like HTD but unable to shoot. Logically sound right and add some risk management into that unit.
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