Calm down its only been like 10 days since release, there are some balance problems but none of them compare to some of the stuff in CoH1 that went unchanged for a while.
-ghost tank traps
-gliders kill units they land on
-barbed wire require upgrading to cut
-barbed wire revealing cloaked units
-sniper in church
-2.601
-Pak snipe
-etc.
haha, good old memories
I still think "sniper in church" is intended trolling by Relic |
LOL wtf is this its like chaotic mumbo jumbo. Bad play for german side, he already lost when you had total control with maxim spam and he is capturing some stupid points that are cut off and give nothing. And flamehalftrack is lost to one ZIS after attacking 2 maxims
Sniper killed whole 1 soldier
This replay proves that there are bad german players.
If you play like him you deserve to lose everytime.
No combined arms every unit is going solo on field, useless halftrack, stupid sniper, useless MG that are fighting with maxims one on one, useless grenadiers that are sitting in houses...
And he is sitting on 100+ fuel..,
Doesn't relevant anything to T70, he can't counter that anyway |
@Crells: Comparing to FHT serves no purpose. Including tier costs into unit costs serves no purpose. A Shrek does not hard counter a T70, it soft counters it.
@Porygon: Its a Light Tank and supposed to be fast. Its speed is fine.
But relatively too fast comparing to other units, maybe Infantry are really too slow in CoH2 |
T70 is T3 in same time you have T2 halftrack of fiery death...
when you nerf T70 what role it will have ? scout tank ? who in right mind will build this again after nerf... i dont build it now because you need goodly micro to dont lose it and t34 is useless vs tanks...
First try to play russian and use T70 properly... next post a replay how T70 changed match (vs good german) then we can discuss again.
Role? Asking what M8 role?
We want it be something like M8, not speedy armored vet 3 wehr G43 Snipers
http://www.coh2.org/replays/4920/t70-actually-%3E-faghound
That's should be enough |
Those red marked entries are indeed powerful elements of the T70, but ones I think fit in with its Light Tank concept and its timing.
The T70 sits, in assymetric design, at the halfway mark between 222 and PIV, with the T34at the 3/4 mark.
Speed is only a problem in relation to Crush, whereas its cost is only a problem related to its DPS (where the DPS is the problem, not the cost).
If I had my way entirely, Id change the self-repair vet to an AP vet ability, to retain the T70s viability vs Armor which invariably hits the field a few minutes after its arrival. This further supported by Sovs overall better Repair potential vested in the more survivable and combat capable CEs as well as the conscript repair kit doctrine.
Single Shrek upgrade would provide Ost with a much neede soft counter at this timing.
Regardless of that, however, the T70 is simply TOO GOOD at AI, which is something that should and iss, assymetrically, be invested in the SU76.
Speed actually means more map control at the same period of time, more survival, faster impact to the skirmish. Same issue with clown cars, it gives much more than Roos of Brits |
T70 is considerably too anti-infantey capable due to:
-Accuracy
-AoE
-Crush
-Speed
-Extreme low cost
PaKs are shit, but that is another topic.
In conjunction with AI decrease on T70, Shreks need a return to single purchase to return Ost viability vs Early Light Tanks, of which Ost has no equivalent.
|
http://www.youtube.com/watch?v=Djqk1hbrvfk
Like and subscribe shitlord.
Then there is still risk? you kidding me?
This shit can give you tons of mapcontrol, force retreat tons of Grens. And force Ostheer getting a shit-like 25 fuel 70 muni SdKwf 221 Scout Car to counter
Risk? WTF? |
learn to counter it lol.
Please stop being so obtuse and give constructive criticism.
Do your sentence constructive? Sir? |
This x100. 20 Fuel for a unit that provides some damage and essentially just makes whatever inside of it more mobile. Not to mention one faust means it's GG, with some decent decision making skills you can flank and get a faust off because it damages the engine 100% of the time (I think? from personal experience). Anyways that 20 Fuel sets us back quite a bit for how easy it is to destroy. That's like 1/4th of the tech building, so if we make two we're slowing down our tech for decent AT (t34 spam if you can identify how well you're doing, or SU-85).
Learn to use it lol |
There is very big risk in using M3 - you dont have proper AT until T4 and every M3 cost fuel...
lol |