ADAPT®
Post-patched Ostheer is actually quite boring to play with. |
If ISU is made like the historical one, no German game can be won just because they can fire a shell with drunk gunner and everything around will be wiped out like 6 V1 was launched. |
why should soviets neeed to use more micro when germans can plant their grens in heavy cover and win engagements
that's the only argument i'd need
even if conscripts did win close up, it's still a massive imba.
It just switched, before it is Ostheer required much more micro against those lolotov rain / sniper car / shocks / KV8 crap.
Now I switch back to Soviet and enjoy the fun. |
No comment on ISU, but IS2 definitely need a tweak. |
And how much does your suggestion cost? I would certainly hope it would end well.
Just make it 200/5 and it is fine. Making it too cheap and you will see a clown car army dominating German T1 once again.
(Actually it is already happening ) |
M3 = Zergling
222 = Blink stalker
Not really, or maybe, just dump a guards into a vetted M3, overdrive and flank it, 4 seconds 222 is gone. |
Sigh.
M3 is the most mobile unit in the game and you should really choose how to use it, just because it is that mobile, you need to find your opponent weakness (engagement that less manpower wise of his side, or find any wandering sheep out of the flock), rush into it and stab him one by one. M3 is a weak, but speedy poisonous knife. You need to use them like Zerglings. Of course you use them like Protoss zealots and you are fucked.
That is the reason of the clips I have shown of "That's how you should use M3".
Just as Imperial Dane said, if you want something that can stand a hell lot of manpower-wise units, kick some ass and getaway safely, look for a tank, not M3. |
I constructed what I think was a decent argument without insulting anyone, so there is no need to resort to this.
So you are flat out saying Soviets need to apply more manpower than Ostheer to win?
No, it wasn't an argument, Comrade Obvious. You typed a wall of text, saying your mum is a woman, or more simple, 3 > 2.
Player A used more resource on an engagement, he won, what's wrong with it? |
The first video shows 770 manpower and 5 fuel (two penals, one scout car) beating 480 manpower (two grenadier squads). If you want to count the pioneers you can up the Germans to 680 manpower, but pios here just loiter around and don't contribute to the fight. Furthermore, Soviets had the terrain advantage, one of the grenadier squads was already at around 75% health when the video started and the other grenadier squad took its sweet time to approach the combat meaning most of the fight was one squad at a time, which is of course significantly easier.
The second video shows 690 manpower, 5 fuel and 60 ammo beating 480 manpower. Again the fight was against one squad for a long time.
So M3 is not useless. But is it cost-effective? Do your videos demonstrate anything other than that you can decisively win any engagement when you have a 60% manpower advantage, use good micro, while the enemy units arrive staggered? You might as well show a video of 5 conscripts winning against three Grenadier squads and then claim "this is how you use conscripts".
No. Fuck that. The point is not that Soviets cannot win. It never was. It is that they consistently need to concentrate more manpower in a single place than Ost opponent in order to win. This translates directly to the statement : Soviet units underperform for cost.
See also: the Relic officially recommended counter to Assgrens (two Conscript squads leapfrog-kiting) and Piospam (shock troops in a Scout car).
Again, noone is arguing that M3 has no utility on the battlefield. If anything, this video reinforced my opinion that a garrisoned M3 is the most reliable thing Soviets have to reverse the usual long range equation i.e. force Ost forces to advance from cover.
Yeah, use more manpower to win, thank you, Comrade Obvious
You learn 3 > 2 in elementary school, don't you? |
Will my micro get better if I vote yes?
Of course |