Yeah, what ever.
What if i dont pick guards motor? Is the tiger still a shitty tank?
Don't be one-sided man.
Comparing to COH1 Tiger I, it is such a shit.
Accuracy towards infantry is nerfed, dunno when, it is suppose to force retreat any infantry in front of it, now? Cons just oohwa and AT nade him without any risk.
I don't get it, Tiger I in COH2 in current balance is such a shitty tank.
vs Sovet Guards motor, it just get raped by skillmarkedplane and two T34/85, vs USF well microed Jackson can quickly fend it away. And it cannot snipe away infantry like what it could done before.
I rather use close air support or mobile defence that give me a better early game.
The damage output to infantry is not really quite high, sometimes it may kill 1-2 guys depends on how the squad member sticked together, it always kill no one but just cut a lot of HP from the squad. Its big deal is causing an area suppression that can make a flank (or a blob) totally useless for at least 5 seconds, then you can point your infantry towards the target making the suppression continue, it is very useful to defend against flanking, or even blobs.
Cost: 25 muni
(But there is one thing stupid, it deals almost no damage to retreat squad, that you can use retreat to "sweep" the mines intentionally.)
Example: @time 11:14
COH2 mines (Soviet and OKW)
It applies AOE damage directly to infantry, no matter they are full health or not, the mine will kill, depends on how the squad member sticked together, in the current squad AI, it is usually a squad wipe (for axis). There is no suppression at all.