Bullshit, it happens in COH1, MG42 killing power is like incendiary round enabled MG42 in COH2, having a sturmtiger AOE of high suppression.
By what law that titoff ridiculously decide what should happens in game, what should not?
I said so many time titoff is just another Allies version of Vetlolcake or Nullist, people don't give a shit.
Its sure great that no body in coh1 stopped to throw a grenade, fired up and sprint US blobs just ran strait past and killed it.
abilities like sprint and fired up were why I stopped playing coh1. Atleast the blobs in coh2 are at walking pace
I am talking about MG42 covering another MG42, you can counter any blob like this in COH1, automatic weapon (Volks MP40), bike push also deter this kind of idiotic move very effectively, which in COH2, they does not exist.
Except I play more. Hard not to when he wasn't playing at all.
Out of my arse idea-suppression multiplier based on number of squads in the vicinity. Pretty much squad based version of what HMG42 and 34 already have.
And done, suppression more effective against blobs, no difference against single squad, you'll still die if you aren't in green cover with your HMG or wasn't using spotter to exploit extra range, therefore no imbalance introduced while HMGs would quickly suppress groups.
Also, its funny that you mention coh1, because that was the ultimate blobbing experience with all the abilities breaking and making you immune to suppression. I find that ironically funny.
That shows you how ignorant you really are, instead of bullshiting yourself as know-it-all.
COH1 suppression breaking ability has a high risk doing it, if you dare to fire up and throw a nade at anther MG fire cone, that squad die faster than 3 Obers shooting them, and it also ignore vehicle crush evasion.
I started to have a feeling that the dev coded this intentionally instead of pure RNG crushing the downed plane into units, because it happens too frequently.
If the ability is stated as the plane intentionally, suiciding crushing into designated target, I am fine with it since realism is nothing here, but it is NOT. Recon overflight is JUST for recon, NOT Kamikaze.
Do Relic realise that we are not playing the Pacific front, even through no Zero was used to crush into marines or their Shermans, did they?
Peter took a disaster of a game and turned it into something fairly respectable and slightly less a disaster. I don't see the game getting much better without him.
Big loss for Relic and CoH, but good luck to you in the future Peter! It was always enjoyable talking to you and reading what you had to say. Hopefully you keep updating your blog, it was always very informative and entertaining.
Inverse: Peter is the only reason CoH2 isn't a complete clusterfuck right now, and merely a large clusterfuck.
Why is this so "Inversely" logical contradicting?
Since Mr. "Shocks in M3" famous advice, I was like, WTF they hired this guy as a dev