Nice article, u were able to synthesize my fully consideration about a potential coh3. Well done! And ofc +1
EDIT
I would add a little thing. COH3 should show during the loading screen of a game the ranks of players. It's a non sense i need a third part software for knowing who i'm facing
AGREE! |
Just a thought is to limit them to 1 sniper, like they do heavy tanks...
Or is that still too much?
It can be pretty frustrating if the enemy gets multiple snipers... |
Snipers are potentially getting a bit of a shake up in the newest patch, particularly the soviet sniper and naturally there is heated discussion about it. One thing I read stuck out in my mind though, and that was this:
So I lay in bed wondering what could change the snipers role but still keep them useful, and came up with this.
I'll first lay out the changes, then explain my reasoning for them.
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All snipers now cause 4 seconds of suppression to the unit they fire upon
All snipers deal 20 damage per shot to infantry.
All snipers have a cost reduction to 240 MP.
All snipers receive a critical hit chance on targets below 75% hp.
All snipers have a 400% damage bonus to units in garrisons.
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Now let me explain.
The key revolves around the mechanic that keeps a suppressed unit suppressed as long as it is taking continuous fire. When the sniper fires upon a unit, it no longer acts as a primary damage dealer, instead, you must capitalize on the momentary suppression by moving up one of your mobile infantry squads to keep the enemy unit pinned down.
This is important especially for the wehr and soviets. For the wehr, it gives them a tool to be more aggressive on the offense, as now you can suppress a defending squad and move up with your infantry without having to wait for a mortar to get into place to lay smoke. For the soviets, it gives them an alternative on the defense to the maxim which is locked behind tier 2(and still sorta sucks).
Because the suppression lasts less time then the reload of the sniper, the sniper will be incapable of keeping an enemy squad suppressed indefinitely by itself.
Snipers will have the secondary role of clearing garrisons hence the 400% damage increase to garrisoned units.
Because their potency has been reduced, and because they now require combined arms to function, it is necessary to decrease their cost as well.
Overall these changes would reduce the costs of snipers making them easier to field, reduce their potency but give them abilities that work well with combined arms, and offer a potential alternative to existing units without invalidating usage. |
Just saying, I am a level 4 ost player. My Russia being my best at level 11.
Just played a level 15 American and a level 11 American and countless 10 plus level players.
There have been a few games where I matched up to a level 4 or 5 guy and the game was pure fun!
Why can't there be a number that I can set that gives me a maximum level over mine. For example two.
It can't be any fun for the winners to steam roll me in 10 minutes either as I have played a few guys well below my level and felt almost bad for them.
Again I am just saying give me an option to wait for someone I have a chance at is all...
I have been playing since the beginning and COH also.
Just saying There will never be that many noobs getting on with this terrible matching!
Sorry if this has been mentioned before... But it ruins an otherwise Wonderful game.
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Says they can play against "all" factions....
I bet that is a typo... |
Just think that it should be able to reverse faster than a squad of men carrying schrecks. Just saying they should have to flank. Not just chase you with a blob... |
Just saying that the Relic Video at the start of the game has a giant mine in it... ) |
Just a thought. What if the range on the maxim were slightly longer considering the short arc and all. But still need units for sight range.
I like the shorter grenade thought, But as someone pointed out it is fairly needed against snipers in the current game.
Just a thought.
Thanks
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As I see it the problem I have with shrecks mainly is that kiting them is hard with an su85, It wants to either hit something or turn so slow you can't get away. I agree with the gentleman that says they should be slightly less reliable at range. Also I feel they should be slower carrying that shreck around. |
As far as tourneys go the tourney makers could set the rules.
Example
rusia vs germany
germany vs rusia
for 3rd round the players could choose whatever faction they like.
So I don't see a problem there.
As far as ranks have a rank for rusia vs germany,a rank for rusia vs rusia,a rank for germany vs rusia and a germany vs germany rank.
could even have an untick button for mirror. (Need one for brits in coh hehe).
I for one would like the mirror option included and wish it was in COH also. |