The paradrop action adds an upgrade when the squad is landed. The squad has its capture ability disabled while that upgrade is not present.
That's a really good thing to know how to fix (it will likely fix some problems I would otherwise have with the Americans). I think I have changed the direction of my mod slightly and I want there to be a significant difference with commander choices (even though the armies will have several universal powers). I decided not to use Fallschirmjagers as a default unit so that they can be more special when they are available.
Yes indeed, it depends on the weapon and the ability range both. The ability has a setting "range" which should be edited.
Looking in the editor taking the le_ig as an example I had already found the weapon profile stats and edited them.
Now I am looking at the abilities tab (under mortar barrage ability folder) and I see there are many listings for the le_ig. I should be able to sort out which is which looking at the ebps reference.
And I see it led to a UI reticle listing that I did not know existed. I suspect I will need to edit that as well.
In order to increase the range on the le_ig I will probably need to modify a clone and modify a new mortar profile for the 120mm mortar.
It seems that the ability was changed since I cloned it, sorry for the confusion.
That made it work; thank you so much!
I think I'm slowly learning how to do this...