Profile of FestiveLongJohns
General Information
Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
Nationality: United States
Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
Nationality: United States
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Post History of FestiveLongJohns
Thread: Sniper Balance4 Mar 2014, 08:08 AM
I really like the function of the sniper in coh2, but I would like to see a really cheap detector unit such as the bike & jeep (from vcoh) implemented to force players to micro their snipers well. At the moment there is no real way to counter snipers, scout cars require to much of a fuel investment to be a worthwhile counter. In: COH2 Balance |
Thread: Soviets Advanced Warfare Tactics Commander4 Mar 2014, 08:05 AM
Yeah building and unit information is probably enough. No need for defensive structure info as well. +1 But I think alot of commanders have redundant abilities that need to be looked @ in the big picture. In: COH2 Balance |
Thread: Barbewire exploit4 Mar 2014, 03:20 AM
IMO if it requires equal amounts of micro to both place and destroy then there is no problem In: COH2 Balance |
Thread: "Unable to connect to Relic servers"3 Mar 2014, 16:39 PM
I had the same issue a few days ago. All of my clan mates were in game playing matches and I couldn't connect. The only thing that worked for me was manually uninstalling the game and re installing it. I don't know if it was a coincidence that when I went to play the game I could connect again or not. Also, while I had the issue of not being able to connect, I tried playing a TOV game for shits n grins, and my CPU allies units wouldn't move. They would call in new units and just sit at the edge of the map, unresponsive. I started a thread on the COH forums, you might post there to give relic some feedback. http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/company-of-heroes-2-bug-reporting/28366-cannot-connect-to-relic-servers In: Lobby |
Thread: How to counter Soviet Sniper heavy strat + Guard combo2 Mar 2014, 19:53 PM
If you can flank one or two of them with a pgren or pio squad by being sneaky and using TLOS losing even one sniper squad is devastating. In: Strategy Desk |
Thread: New battle servers - goodbye to coh2 for bad comps?28 Feb 2014, 08:39 AM
Since the new patch i got 4 wins and 50 losses. Before the patch I had the same issues as you. Now I have almost no command delay. Sorry to say, but if your going to play this game you need to meet the minimum specs. I have been on a tear, winning like 65% of my games since the battle servers. Its like a 80% improvement in lag for me. In: COH2 Gameplay |
Thread: PPSH x3 Aftermath Update27 Feb 2014, 20:21 PM
How are shocks and guards gimmicky? They are a core part of the Soviet army... You keep making points as if all of these units and abilities are in a vacuum. And I'm not saying that I can't play w/o elite inf, in fact the Warfare doctrine is one of my favorites for obvious reasons. The L2P argument doesn't really help make your point. In: COH2 Balance |
Thread: PPSH x3 Aftermath Update27 Feb 2014, 08:10 AM
Why doesn't it apply? The new doctrine doesn't include Guards or Shocks. That alone is a pretty hefty sacrifice. On top of that, the only call in vehicle is a single T-34-85. I don't see where your coming from, please elaborate. In: COH2 Balance |
Thread: Grenadiers: 5 man squads?27 Feb 2014, 06:09 AM
I think the 4 man squad is fine, its just their unit pathing that needs to be fixed. Far to often I find my Gren squads sitting on top of each other, especially in areas crowded with lots of cover. This is extremely frustrating because it is essentially out of the players control. I think this problem could be easily fixed if they made it so Grens stayed a little bit more spaced out. In: COH2 Balance |
Thread: PPSH x3 Aftermath Update27 Feb 2014, 05:58 AM
No, but ostruppen fulfill a role within the context of the commander they are in. Comparing ostruppen to conscripts, for example, isn't really worthwhile, because one is a baseline unit and the other fills a very niche role in a single commander. The PPSH exists within the context of only a few commanders, none of which have any late game call in tanks. Its not fair to compare it to something like the LMG42, which is available regardless of commander. The PPSH offers a strong mid game presence for conscripts that helps them scale into late game, at the cost of heavy call-ins. IMO unique commander abilities deserve to have some added strength because they occupy a slot on your commander load out, which should feel significant and game changing. We're not talking about baseline upgrades, we're talking about game defining abilities only available via commander choice, and for that reason I don't feel like its a valid comparison. In: COH2 Balance |
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Latest replays uploaded by FestiveLongJohns
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Flack track into easy 8, winning with OKW is so hardby: FestiveLongJohns map: Kholodny Ferma9-1,899
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