1v1 on Semois |
Yeah I have an issue with this as well as the massive amount of butter they are required to rub all over their fingers. |
Interesting changes, I especially like the map suggestions, and the rework of the german infantry commander. I think a fuel > munis ability could actually turn that commander around quite a bit, and would fit the theme of an infantry based commander quite well.
What about making Rapid Conscription a passive ability that worked like American infantry doctrine from vCOH (faster infantry spawn/reinforcement)?
Also, great suggestion! |
That is called digging in, a tactic often used in actual warfare.
Yes, lets continue to argue semantics about a word whose general meaning is well known and accepted, because that makes for such interesting, and productive discussion! |
used it. Not happy with the performance. Sorry.
Your opinions on the stug this patch:
http://www.youtube.com/watch?v=UEaKX9YYHiQ |
I'm not going to vote because I don't like the options given. That being said, I feel like the troop training ability, when judged on its own, is fine. It has its uses, but it is risky, as losing a unit you have invested fuel to vet is a big loss. Especially considering that units gain vet rather quickly, and by the 10-12 minute mark most of my basic infantry is already vet 2, and well used scout cars and other light vehicles already have vet of their own.
The issue I have is the placement in a commander tree that is brimming with useful abilities. Every single ability in the ET commander is above average. Each one on its own is fine, but having all of them in the same commander is overkill.
I don't know if the ability really fits into the game all that well (I have the same issue with soviet industry, and other commanders that change the basic functions of the game) but as far as balance is concerned I don't have an issue with it. I never use it because I would rather spend the fuel on teching, and let my units gain vet on their own.
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Explain? Cause i'm thinking about going back to the game.
http://www.coh2.org/topic/15979/worth-it-to-come-back-to-the-game
This post is from before the April patch, back when gren spam and laughable Ostheer imbalance reigned supreme. The April patch has largely fixed the balance problems and the general consensus is that the game is in a better state than ever. |
The real question is why the ladder isn't integrated into the game in the first place. The fact you still need to visit CoH2.org - a non-official, community website to check your stats or your opponent's stats is one of the atrocities of CoH2. The steam profile button from in-game or post-game stats only tell you the number of wins against players and CPU, which frankly is useless.
I totally agree. I've been saying this for a long time now, and I would like to see a response from Relic as to why they have chosen to leave this info unintegrated. (I know that's not a real word, I just made it up) |
Paks, paks, and more paks. |
That was a beautiful poem.
*snap* *snap* *snap* *snap* |