Profile of FestiveLongJohns
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Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
Nationality: United States
Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
Nationality: United States
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Post History of FestiveLongJohns
Thread: Artillery Field Officer, using him and his abilities?8 May 2014, 04:11 AM
The arty ability really only seems useful in the ostruppen doctrine, where you can spare the munis. In: COH2 Gameplay |
Thread: Thoughts on the Stale 2v2 Meta (ISU v Ele)8 May 2014, 03:09 AM
I certainly don't speak for everyone, but it seems to me that every competitive 2v2 comes down to an elefant v ISU-152. If either team lacks either of these linchpin units, its an extreme uphill battle to compete with the massive range. I would like to see some opinions on what can be done to diversify the meta without simply nerfing the two units outright, as I see this issue stemming from more than the units imbalance itself. IMO the elefant is in a good spot as a unit, it only becomes game breaking in 2v2 situations where the critical mass of units and the relatively small map size make any sort of maneuvering to try and take it out not worth the risk. If you throw everything at the elefant in a giant push, and fail, then its GG WP. If you sit back and play passive, you are playing to the elefants strengths. This same situation applies to the ISU-152, and is even more magnified by its back breaking squad wipe potential. This has created a really stagnant 2v2 meta of ISU-152 v Elefant EVERY SINGLE GAME. It's extremely boring and I hope something is done about it. I think the issue has as much to do with issues like 2v2 map size, and armor pushes being extremely risky due to the effectiveness of mines and AT guns, as it does with the units themselves. Here is a short list of casual observations about the 2v2s I have played this patch. Feel free to comment on them, post your own, and in general try to give constructive feedback about the state of 2v2 as a whole. Lets try to stay away from the blatant bias and/or L2P posts. - Maps like Semoisky and Crossing in the woods feel too small for 2v2s by the time armor rolls out - Mines Mines punish armor pushes super hard, and lets be honest, if you have an elefant or an ISU, your going to be putting some mines down, as the only real counter outside of arty (which as of the most recent patch is no longer viable) is being flanked. Obviously mines aren't going anywhere, and are a viable part of many strategies, but they add to the frustration of trying to counter a 100 range unit, as you can lay them deep in your lines where they are less likely to get triggered by a random infantry unit, or get swept by a lowly pio/engie. -One shot squad wipes This only applies to the 152, but its a big one. -The strength of the ISU makes it a nobrainer every game, which it turn means that every german player must carry an elefant doctrine, and will likely be forced to go w/ it in order to deal with the ISU. In: COH2 Gameplay |
Thread: Next patch ETA8 May 2014, 02:51 AM
I don't think range reduction or scatter increase will make Elephant any harm. It will still be able to 2 shoot majority of Soviet tanks. The difference is it won't be able to do so across the map sitting untouchable and don't even needing a spotting unit due to scope upgrade. I always cringe at the suggestion of more scatter or any type of RNG in general. IMO anything that takes the control away from the player and puts it in the hands of RNG is frustrating at a fundamental level. Having your elefant well positioned at max range, and having it miss more often due to this is counter intuitive. We should not be introducing mechanics that force players to work against the inherent strengths of a unit. If you want to nerf the elefants range, that might be reasonable, but please don't decrease its accuracy at range. IMO the elefant is in a good spot as a unit, it only becomes game breaking in 2v2 situations where the critical mass of units and the relatively small map size make any sort of maneuvering to try and take it out not worth the risk. If you throw everything at the elefant in a giant push, and fail, then its GG WP. If you sit back and play passive, you are playing to the elefants strengths. This same situation applies to the ISU-152, and has created a really stagnant 2v2 meta of ISU-152 v Elefant EVERY SINGLE GAME. It's extremely boring and I hope something is done about it. However, I think the issue has more to do with issues like 2v2 map size, and armor pushes being extremely risky due to the effectiveness of mines and AT guns, than it has to do with the units themselves. In: COH2 Balance |
Thread: Honest opinions about Balance - Soviet adv6 May 2014, 19:27 PM
Honestly most of this thread is just whining. The balance is better than ever, the Soviets are fine (albeit a little easier to play IMO) and the Germans are still very viable. It seems like the issues with soviet armor being OP is just German players having to relearn how to react to it. The list of issues with the game is smaller than it probably ever has been, and yet people are still here raging about this or that being op. You guys are boring... In: COH2 Balance |
Thread: Western Fronts Alpha6 May 2014, 16:25 PM
D-Day seems a bit speculative. June 25th would be exactly a year from the initial release day In: Lobby |
Thread: Western Fronts Alpha6 May 2014, 15:36 PM
it's very likely that the realease date is going to be on the 6th of june. Why is this? In: Lobby |
Thread: Retreat system is useless6 May 2014, 15:08 PM
Sounds like you should really enjoy the "not one step back" commander, if its ever released. I would strongly consider taking a break from the game and playing something more realistic like ARMA or something, until that commander is released. Because realism ALWAYS equals more fun, and should be the only factor in game design...right....RIGHT!? In: COH2 Gameplay |
Thread: Poll: Why don't you participate in tournaments?6 May 2014, 02:03 AM
Wish I was as cool as you In: Lobby |
Thread: Thoughts about new patch4 May 2014, 06:12 AM
Best news I've read from Relic in a while! Huzzah! In: COH2 Balance |
Thread: Poll: Why don't you participate in tournaments?4 May 2014, 04:28 AM
Mostly because I know my skill level isn't good enough to give it a good shot, and I don't have a steady 2v2 partner. I might consider participating in a 1v1 tourney I had enough time to train and really play on a consistent basis, but at the moment I only have time for a few games a day. In: Lobby |
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