another source steam forum:
Relic_Noun [developer] 5 hours ago
For clarification these Commanders are not part of the Case Blue Theater of War pack though they are being released at the same time (tomorrow). They're an additional cost.
you guys ever watched the stream? it was said that these commanders gain pre-orders and DCE
Not for multiplayer dude, see Noun´s post:
The maps are free.
The the 4 1941 Commanders will be free for multiplayer (the ones shown off on Thursday).
The Commanders shown off today will not be free.
It was the same with ghost Tank traps in vCOH esp with Pio spam tactic used against Bren carrier. It is shame that they didnt fix this before or in beta.
Lets not beat around the bush here, CoH 2 is a good game , some of the added features such as true sight work very well, but this is not a topic on what CoH 2 does well its about where it went wrong.
Now lets have a look at why CoH 2 did not have the same reception as the original and what can be improved upon in future.
. No lobby
A player is forced to play either automatch 500 VP , skirmish, campaign or a custom game with people only on your steam friends list. Annihilate and 1000 VP is not an option against online players.
*This has a negative impact on the game as a whole as people do not have a choice of how they want to play their game on their terms and must be forced to play games with rules they do not want. The community also suffers as players can no longer communicate with each other unless they are actively playing automatch.
. Commanders and New Commanders
Commanders do not seem as inspired and creative as they were previously. The reusing of the same doctrine abilities mixed with the same others abilities from another doctrine does not seem to warrant the title of a brand new doctrine but rather a variation of a previous one .
. SLI/Crossfire Support And Nvidia Issues
I understand that this causes some issues because of cold tech however a modern game in a modern era should support multiple gpu set ups. I am unsure this is because Relic did not work closely with AMD and especially Nvidia enough when they were creating /coding cold tech itself.
. Lack Of Maps
There are simply just not enough maps for the game at the moment, and the maps we do have, normally are copied again for a different weather condition.
. The Servers
In Almost every game there is a very high chance of a player dropping / being kicked despite not even lagging . Having a 4vs4 is incredibly hard to do.
Now lets look at the gameplay itself:
. Slow unit response times
Honestly this should never have made it into full release , regardless of it being because of the peer to peer system or not , I can not stress this enough , this has to be fixed. CoH 1 also had a peer to peer system and the response rate was far above acceptable. This issue is destroying this game from the inside out .
. Engineer Defences
The decision to take out sandbags and tank traps buildable by engineers on both sides has had a negative impact on gameplay as a whole. We have seen this work beautifully in the original CoH 1 and it even added an extra dimension to the game by giving players a blank canvas to *paint* and be creative with.
. Odd Unit Behaviour
From the countless games of CoH 2 I have played , units behave very strangely. When an infantry unit is walking to a location it will stop for no apparent reason as if they forget who or where they are. Infantry will dive into fire despite no order being given and fry themselves to death when your attention is desperately needed elsewhere. Tanks will sometimes go completely the opposite direction they are ordered to and will also rotate in a 360* motion when ordered just to move forward. The issue seems more obvious with forward moving commands than reverse gear.