I know that this is just beating the dead horse, but the latest fronline fatalities highlights the issue pretty well.
http://www.youtube.com/watch?v=UG8182dDHvo&t=9m5s
At point blank, the MG doesn't cause a pin until after 6 full bursts. True, it does get 2 kills on a conscript squad (I think the 3rd went down to the pios), but there is something seriously wrong by the fact that the conscript squad could still throw that molotov. What use is a unit that is supposed to prevent blobs when it takes ~15 seconds to even pin a single squad 2 feet in front of it?