Interesting, I just rewatched it and looked only at his pak which was facing me. It never fired a shot or did a shooting animation and the pak was set to vehicles only. It literally stopped my chance at a comeback.
Truthfully, the only reason I even bothered was that we had a match earlier in the day where I would hit his vehicles and they would suddenly disappear into the fog of war. It felt really off that I had 3 su 76 but only one shot would go off before the vehicle disappeared.
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Thread: Strange Katy death22 Jul 2021, 11:43 AM
In: Replays |
Thread: General bugs & issues collection21 Jul 2021, 19:46 PM
Can someone please check to see if my katy death was a bug or cheating. There is nothing any where close by to suggest a shot killed it. Skip to minute 38. In: COH2 Bugs |
Thread: Strange Katy death21 Jul 2021, 19:44 PM
My katy self destructs at around 38 minutes, can someone please check it to see what it was cant tell if it is a bug/unseen shot/cheating. I dont want to accuse the guy of cheating but it was the second weird match of the day with him. In: Replays |
Thread: SU-76 buff? 21 Jul 2021, 16:32 PM
Just used this unit in a game and was extremely underwhelmed. Ostruppen spam into Stug E, the stugs would hide behind ost which can snare su 76 so you can't chase. Shit I did more damage to the enemy p4 then the stug E, wierdest shit I ever saw. Stug E was bouncing hits and 80 damage means a unit that requires an expensive building is outperformed by a unit that doesn't need it. In: COH2 Balance |
Thread: Why free medic is harder to get for some faction?20 Jul 2021, 13:01 PM
The problem is OKW, if you could get medics without having to get battle group why would you build it. What your asking for is to give OKW overwhelming early advantage. You would get a Luchs out with good gameplay at 6 mins maybe even faster depending on how game goes along with healed units that dont cost much to reinforce. Literally every player would go mechanized. In: COH2 Balance |
Thread: General bugs & issues collection20 Jul 2021, 12:54 PM
Radio intercept does not notify if 250/1 is built. Not sure if that is intended. Built around 4 mins I think. In: COH2 Bugs |
Thread: Penal/Commissar vs OST20 Jul 2021, 12:52 PM
Started game with my normal commissar build which is Penal/Clown Car/ x3 penal. The opening is really slow but once the last Penal is built I can usually bully the other player until they get multiple PG. I used the clown car to decap and harass once I saw his opening Gren was attacking my gas, forced multiple retreats as my Penal bullied his Gren. I avoided his MG as much as possible and harassed it with clown car. He made a 250/1 and attacked with a flame engineer in it, which I promptly chased down with PTRS clown car. Game starts to swing in my favor when I Satchel his mg in a building and get the wipe. At this point I skipped base healing and used MP for Commissar to force retreats and buff penals for more favorable battles. I then use m5 quad for mobile suppression to make battles as favorable for me as I can. Game is going good until I hit mine that takes out quad and commissar. We both get our tanks out at the same time but he has AT gun to support while I have PTRS, I try to catch him off guard by rushing him with clown car to try and jump out and satchel but it doesn't work. I am ahead in gas so I get /my 2nd 76 out and have them spaced out so he is hesistant to push which I end up taking advantage of with a PTRS penal satcheling from behind and clean up with 76. Little later do the same thing to his 2nd P4 but use AT overwatch for the kill. At this point he switches to PG spam with shreks to deal with my tanks and I use katy to counter but not really successful. I Decide to make flame tank since I have tank advantage, flame tank does its job as it bounces some shreks and causes retreats. I then push him again with tank into base and katy at same time, was unable to wipe but at this point he is MP starved. He brings rest of army to try and kill off KV8 but I protect with 76s. On his last retreat I finally wiped 3-4 squads. GG Possible Bug: Radio intercept does not notify when 250/1 is built. In: Replays |
Thread: SU-76 buff? 19 Jul 2021, 16:40 PM
How about ammo toggle like Sherman? HE rounds can have reduced range like 40 and remove barrage. In: COH2 Balance |
Thread: Airborne Weapon Crate19 Jul 2021, 15:58 PM
Not sure if intended or a bug but if a weapon crate is picked up with Penal squad that is merged with conscript nothing happens. My guess is game "arms" conscript models with SVT even though they should already have it due to merge. Happens at about 6 mins. In: COH2 Bugs |
Thread: Penal/Airborne Guards vs Falls19 Jul 2021, 15:53 PM
Started game with conscript, Penal, Clown car. Usual harass and decap while I build more Penal squads. Once I hit CP2 called in weapon crate for SMG penal and call in Dshka. Just kept pressuring and gas stealing so that I could rush T3476. At about 20 mins had sizeable lead 3 tanks and Katy vs 1 P4J At this point I start to fuck up. Hit him his tank with AT strafe and rushed his base with 3 tanks to chase and kill. Got the kill but lost all 3 tanks and now my gas and MP advantage is mostly gone. From here on I am getting minimal kills with Katy and his fall are getting Vet to deal with my infantry. I am winning in points but his army is slowly getting stronger. Finally, my katy starts connecting and getting more kills/wipes so he gets more jumpy and I catch him out of position a few times with either AT strafe or 76 blob. He tries to hold out for a 3 tank army but his points at this point were to low and I get the win. POSSIBLE BUG SIGHTING: At 6 minutes I tried to pick up weapon crate with Penal squad that was merged with conscripts and the weapon crate did nothing. Did it twice to check and then called a 3rd and captured with different squad to see if it was unit or game bug. In: Replays |
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