Unfortunately this indirectly makes RNades even shitter vs buildings, especially in extreme early game.
Not that the change wasnt absolutely necessary. It certainly was, but now there really is no need for Sov to worry about RNades on garrisons in very early game, whereasntheir own Molotov still automatically causes a a degarrison.
Flamer survival and increased garrison dmg is all well and fine, but it actually benefits Sov far more.
A) Ost infantry relies on armor to equalise small arms combat. Flame completely bypasses that, leaving Ost infantry AND Support units very vulnerable as compared to Sov infantry and Support teams from Pio Flamers.
B) A Maxim in a building is VERY difficult to approach with aPio Flamer, owing to the faster resetup of Maxims within buildings, as compared to MG42 in a garrison vs CE Flamers.
C) Molotov is an automatic garrison emptier, and can in the hands of an adept player, be placed at the exit of a building, so that not only is the unit inside forced to vacate, but especially MG42s have to cook in the flame at the door as well.
I think RNade needs a more consistent dmg vs Garrisoned units. All to often it does jack shit, and Sov just laughs at the Muni expense.
Furthermore, I think Flamers need to be asymmetric, rather than universal as they are now.
Sov can stay as it is, whereas Ost Flamer needs a wider template, but with lower DPS, to account for dealing with a more numerous and spread out Sov unit.
Hello.
Rifle nades don't necessarily force soviet squads to leave buildings or "degarrison", that's true.
Perhaps it is not necessary though for rifle grenades to have that effect.
After all you can use them from a relatively safe distance and cause damage whereas molotovs force the soviet player to get really close and risk more combat losses.
There are also other circumstances where the rifle nade is superior to molotovs, so I don't quite understand why you want it to be so good against buildings.
Germans also have a mortar available in the no-brainer T1 building and it now works quite well against garrisons.
As for placing the molotov at the door, that's easily avoided by leaving the building through the back door.
I agree that the damage could and should be more consistent.
Eagerly awaiting your further analysis,
J