Hmm, I`ve started playing just recently, and it seems like I`m missing something. The whole thread is saying that molotovs are OP and should be fixed, and that rifle grenades are no match for them... While from my not so big expierence I`ve got the opposite expierence:
1. Once I`ve flanked an MG in building, threw a molotov inside, waited cooldown, threw second molotov, waited, then a reinforcement came to MG and drew me away, while MG was still alive in the building...
2. Also molotovs are no match for rifle nades in my opinion:
- has 4x time lower range, killing 2 snipers instantly with rifle nade? Easy. Now try it with molotov. Also you usually have to run out of cover to throw a molotov.
- has low damage, rifle nade instantly kills 2-3 units on direct hit, molotov kills 1, but only if Jupiter was in third fase, otherwise it does pretty low damage, not enough even to kill an MG crew
- the animation... after you hear 'MOLOTOV!' it might take up to 5 seconds before the animation of throwing actually starts, enough time to react, while the only reliable way of dodging rifle grenade is to actually predict where it will be thrown.
So my question is what is so great in molotovs? Why is this thread even exists? I was thinking about stopping using them at all due to their inefficiency, and then I bump into this thread
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