Their HP really should have been capped at 1280.... |
- Comet nerf will be too hard with hammer price increase..
Either revert back HP to 800 or reduce fuel cost to 170... Maybe a small popcap increase to 12-14 can be implemented...
- Wasp damage nerf seems too much, a middle value like 6 should be better to test in...
- As a small buff to brit early game, to promote usage of generally skipped grenade upgrade could be a bit cheaper like 100mp 10f...
-Even to buff early british gameplay a minor cost decrease could be implemented to Squad number upgrade...
-17pounder pop cap seems to much especially compared to pak43...
A decrease could be implemented...
-Time for british heavy artillery bombardment is too long an it fires too much shells..
Especially devastating for OKW...
Time can be reduced a bit along with shell number...
-Churchill Avre and Croc still sould use one step HP reduction to 1280 in line of Other Heavies...
A small armor increase could compensate it...
Even Vanilla Churcill could be reduced to 1400HP along with armor modification...
- Molotovs were already underperforming after flame critical nerf, it seems completely meaningless to nerf their initial explosion damage... It should be reverted...
-ML20 nerf to 200 damage with slow firing and messed AOE values, seemed to be quite underperforming compared to LEFH...
Either a damage increase to 240 or modification of AOE values...
A usable special ability like counter barrage value(ex:air burst shells) can be an alternative too...
-B4 Arty direct fire ability should be available with Vet0... Its so unviable to use in that stage...
-Tiger I Vet2 +10 range bonus should be reduced to +5 to a total 50...
-With stun nerf, Stug G can use a +5 range buff too...
-Volkgren classic grenade should be given back, Flame grenades are really more suitable for Sturms...
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Tiger buff is welcomed... But now, will it have 45 to 50 Range on VET 2 or 45 to 55? Vet 0 45 range could be a good addition.... But 55 range after Vet 2 too much compared to other heavies... IS and KT should be looked at at this stage... |
Thread: KV-25 Aug 2015, 12:29 PM
A humble opinion... but MP---F conversation can be changed to an on/off type ability....Which can give players a chance to adapt for their needs during game... |
Bravo.... Yours are simply most constructive threads in forum.... |
RTS games obviously should be balanced with feedbacks from top 50, maybe but maybe max top 200 of players...
Starcraft II community and feedbacks is a good example of this...
Anyone without that level of skill should better be watch replays and try to improve their skills instead of flaming in forums meaninglessly.... |
One more question about Bullet-in effects...
For OKW Officer Training:Tank Bullet in That gives %4 armor, Will it effects Command Panther too? OR only Vanilla OKW Panther? |
Also will Osheeer Tiger Ace %10 Vision bullet-in affects vanilla Tiger? |
Great Information...Thanks...
Are OKW Command panther speed and Vanilla Panther speed-acceleration bullet-ins affects each other? Also are these able to stack? |
This problem should urgently adressed somehow, its so annoying to see that you lost your Kİng Tiger after game came up... |